this post was submitted on 30 Oct 2024
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Now if only they could more clearly communicate when games are playable offline.

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[–] [email protected] 2 points 13 hours ago

If server validation was still a common practice (as it should be) then cheats wouldn't come in the form of speed hacks, teleportation hacks, or invincibility. The traditional thing in CS that was hard to prevent is aimhacks and wallhacks. I respect that those are hard to prevent, but they can be much less impactful in modern hero shooters.