this post was submitted on 31 Oct 2024
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This is great, and totally works, but I'd like to optimize and somehow get stuff down to a planet rather then chucking over the side.
There are many ways to solve for this problem. For my science platform, I have a priority splitter on iron plates going to science production. Anything that takes the other path goes into cargo and gets sent down.
I couldn't find a vanilla method to limit sending stuff down though, so that can be an issue. For iron, it isn't a problem. I was making far more space science packs than I could consume though and they started building up in my logistics storage. I downloaded Earendel's AAI Signal Transmission mod to allow sending requests to the station. If anyone know a vanilla method to handle this, I'd love to know it, but I couldn't find it. It feels like it should exist.
I think that would require more circuit wizardry than I know how to apply, but the new selector combinator is probably where you want to start. You'll want to try to set a request at the drop platform based on the contents of the space platform.
I thought of a terrible solution. But I don't like it.
On the space platform, depending on what I have too much of, set a predetermined signal on say fish. 1001 equals smelters. On the ground, from a rocket silo, examine the fish request signal, and if I see 1,001, request smelters until the 1001 signal goes away.
Of course, this means maintaining a lookup table numbers to items. I don't like this at all, I will not implement it. But it would work
Use the fish signal, together with a circuit network cpu, to encode and transmit a digital stream of item ids that need to be sent down to the surface... I would go with the inserter over the edge method!