this post was submitted on 14 Jun 2023
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Unreal Engine

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Hey folks!

I'm fairly new to Unreal, let alone setting up an Unreal 5 project on version control for a team. We use Git for our version control, so obviously we gotta make sure we have certain things filled out in our .gitignore and .gitattributes (for Git LFS).

What do you normally have filled out in your ignore and attributes files for a typical Unreal 5 project?

Thanks!

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[–] [email protected] 1 points 1 year ago

Wow, thank you for the detailed response! I'll take a good look at their Git plugin, as file locking is something I really, really miss from Perforce since going to Git full time.