this post was submitted on 24 Oct 2024
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Well, most of the times, it's my GM who triggers the war crime fest. And he likes to use the character's curses for that. All of our characters are cursed in some way, and mine just so happens to be split personality that gets triggered by being drunk or sober. So any time the GM wants another mechanical war crime, he just cuts my alcohol supply. It often leads to interesting sessions.
Your... Your character is built around the Ballmer peak???? That. Is. Brilliant.
Mind if i use this for an NPC quest hook in my current campaign? My players like to have their characters drink heavily and break stuff. It would be an amazing little mini game of "feed the Nuke alcohol, but not too much and not too little or they will explode and take everyone with them". Except... Not like a bomb nuke... More like a trauma-fueled-bull-in-a-porcelain-shop type of thing.
Any further details you are willing to share about your character and their motications, I would be incredibly grateful.
Go right ahead. Happy that my character has inspired you! Amd indeed the Ballmer peak was an inspiration for this character.
As for more details, my character is Mazarazan, a dwarf artificer that was gifted with an unatural proeficiency with magical artifacts and an even more unnatural ability to understand the very fabric of reality. The later ability, however, came with caveat that due to the sheer amount of arcane knowledge about reality he possesses, the knowledge itself started to become conscious inside of his own mind. And turns out, pure magical knowledge about the fabric of reality given consciousness does not form a sound mind. That second consciousness latched onto his own and essentially fused together, while still remaining relatively independent, and without any inhibitions, they are in a constant battle of wills, trying to hold control over the body.
The parts of his mind couldn't be further opposites. Mazarazan is methodical, cautious and deliberate in every decision he makes, always trying to see the ramifications of his choices and the consequences they would entail. His counterpart is volatile, impulsive and maniacal. It always tries to acquire more knowledge to expand itself, and takes actions mostly based on impulse and emotions.
Mazarazan is guided by scientific curiosity and strong morals, focused on making a science around the fabric of reality, so that the whole world may evolve and progress into horizons unknown and overall be a better place to live in. His counterpart, however, doesn't share those pesky morals always getting in the way. It is guided exclusively by (sometimes not so) scientific curiosity and it's thirst for knowledge. However, it is always up for some practical experiments, which usually end up in a new war crime being invented.