this post was submitted on 22 Oct 2024
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Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

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[–] [email protected] 1 points 3 hours ago (1 children)

A lot of complaints around release were that the game wasn’t as complex as Oblivion or Morrowind, to the point that it was a disappointment for more hardcore players.

[–] [email protected] 1 points 2 hours ago

Idk man. I was just living in my first apartment, had played both Oblivion and Morrowwind, and I don't ever recall hearing anything like that.

Everyone I knew who was in to the games was fkin psyched over it. The mechanics were cool even if the world might've felt smaller to some.