this post was submitted on 23 Oct 2024
143 points (98.0% liked)
Asklemmy
43948 readers
502 users here now
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- [email protected]: a community for finding communities
~Icon~ ~by~ ~@Double_[email protected]~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Just because you can grind money easily or some other reason?
In any case on Normal I haven't felt it at all, mostly because I've been single-day completing most dungeons and that gets you a bit overleveled.
But it's still a lot faster and tighter than Persona on that front. And more flexible and nonlinear, too. For what looks like a long game, this thing moves. Much fewer, shorter stretches of just visual novelling with friends (although there's plenty of that, too).
Money grinding is pretty efficient, but I was referring to the high rate of item drops. There's a pretty common enemy that drops a mp recovery item. I'm blasting through dungeons in one go.
Ah, yeah, but the fun bit is that there are a ton of builds that let you get there. HP-based skills are powerful in this, and you can heal for cheap, so you can get there that way, and once you get a bit overlevelled and can kill mobs out of turn-based combat you're just cruising.
I may see what happens on harder difficulties, but I genuinely don't care too much, because just the mechanics of figuring out the sequence for each dungeon and enemy type is so fun to do with the brilliant UI that I just... enjoy doing it, kinda like you enjoy clicking things on Diablo or something. Truly smooth design.
I just wish they had figured out antialiasing better, because woof. I ended up injecting better AA through ReShade and never looked back.
That's what I was referring to. Once you're able to defeat enemies in the overworld you can farm all sorts of recovery items and make bank.