this post was submitted on 07 Oct 2024
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In The Sims you never really have to worry about taking a step back in life like downsizing to a smaller apartment or moving back in with your parents. I was wondering if you think EA will ever try to break away from this?

Things like a lack of career advancement, job uncertainty, and pay not scaling with rent hikes could be a neat twist. I feel like a lot of people use The Sims for a bit of escapism and things have gotten significantly more cartoony with The Sims 4 so I don't really see it happening.

I could see them adding mental disorders or homelessness but I feel like they'd whitewash a lot of it. In the case of homelessness for example I could see them depicting it like camping or off the grid living.

Maybe one of the Sims rivals that's being developed will tackle this? Who knows?


Some of this may have been implement to various degrees. I still mostly play The Sims 3. I've tried getting into 4 over the years but it's never stuck for me and it's been a while since my last attempt.

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[–] [email protected] 0 points 1 month ago* (last edited 1 month ago) (1 children)

I'm not trying to trivialize those things. I'm saying it could be interesting to have the option for something more real with how over the top a lot of the Sims has become.

I mentioned things getting whitewashed because it's not something I'd want played off as nothing or purely positive. I could see EA being tasteless and depicting homelessness as something like another eco living DLC.

[–] [email protected] 0 points 1 month ago (1 children)

I’m not trying to trivialize those things

Never said you were

I’m saying it could be interesting to have the option for something more real with how over the top a lot of the Sims has become.

Which reflects to me that you have never had these experiences yourself, hence what I did say - this is privilege wanting to roleplay as marginalised, which is pretty weird, to put it mildly.

I mentioned things getting whitewashed because it’s not something I’d want played off as nothing or purely positive.

But something partially positive? Any gamification of homelessness and poverty and other human suffering is whitewashing, your idea, at it's core, is a whitewash.

I could see EA being tasteless and depicting homelessness as something like another eco living DLC.

So why would you ever want them (or any other company for that matter, that would do just as bad a job because this isn't something anyone could do a good job at) to even try?

Yeah, I can see no redeeming qualities to this idea.

[–] [email protected] 0 points 1 month ago* (last edited 1 month ago) (1 children)

My apologies I thought

Yeah, this feels a little like privilege wanting to roll play marginalisation, for funsies… 🙄

came off as you implying I was trivializing those things.

I would be interested to see them try because it's something grounded and real. I deal with mental illness as well but I still enjoy seeing it depicted in media. It's not some kind of elitist power trip it's just moving to see people work through hardships and I think in the context of The Sims and homelessness it would make for an engaging and rewarding challenge. I'd be happier and more sympathetic seeing small improvements in a Sims life than pumping out another immortal millionaire jack-of-all-trades astronaut.

Even if EA absolutely botched implementing something like this maybe they could be improved in the future and if they didn't it would probably be disregarded and forgotten like most of Sims 4's stuff packs. Either way there's potential.

I don't think an interest in this is all that outlandish. People use the Sims to role play just like others use it to escape reality.

[–] [email protected] 0 points 1 month ago (1 children)

None of that makes seeing misery and suffering and wanting to play at it make sense to me, or makes your suggestion sound any more like a good idea in the way it seems to do for you (and by the looks of the other comments, only you).

[–] [email protected] 0 points 1 month ago

I am not talking about some kind of misery porn. I am talking about dealing with hardships and coping with them. I feel like it's what makes games like Life is Strange and To the Moon so powerful. What is there really to overcome in the Sims?

I am not surprised the 5 other comments don't seem too keen on the idea. They refer to the series as a form of escapism and it would be a departure from it's current course. That said you can find a sizeable amount of people online who want this kind of change. Maybe it just stems from the Sims being a unique kind of life simulator that doesn't really have much in the way of direct competition yet.

Here's an example from Reddit but there's a lot of custom content around there for it