this post was submitted on 01 Oct 2024
202 points (99.0% liked)
Cyberpunk 2077
4137 readers
3 users here now
Everything Cyberpunk 2077
Rules
-
Be cool. No racism, sexism, homophobia, transphobia etc.
-
Mark spoilers and NSFW
Friends
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I don't get how multiplayer would even work in this game. So much cyberware and perks relies on being able to change how time flows.
Right now the multiplayer mod being developed will allow server owners to choose how it affects the server. But to answer your question, the mod is being developed more for a GTA RP type server. There will be no "co-op" mode to go through the story.
I'm not following how that solves the "time dilation" problem?
Each server can handle it how they want. Who it affects, etc.
What are the options for handling it
One person slows down everything or no one slows down at all or just NPCs slow down.
Why did you need that spelled out for you?
Because none of those options would make for an even remotely playable multiplayer experience and I was hoping that there was something else that I was missing.
I have no idea how the mod author is implementing it but a better method would likely be:
Time slow effects all npcs/players/projectiles in a radius with a falloff towards the edge of the radius, time slow can counteract time slow.
Change it to only have effect in a radius, on non-player entities. BOOM #ImADeveloperNow