this post was submitted on 24 Sep 2024
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i think it might be a problem with the design of the rest of the game, maybe too many distracting elements necessitate the yellow paint. in real life i can function without yellow paint. i used to be fine without it in games, especially hitman contracts for example. it could be due to graphical fidelity, which seems one of the reasons battlebit made such a surprise success in the military shooters. in modern games with too many 3d rendered objects you can't see clearly what's going on - in real-life you at least have depth information to distinguish things, it's not all in the same plane in front of you.
however, i found the old hitmans so much more immersive. i really disliked feeling guided around as if it was a theme park in the latest ones
In real life, you can also interact with everything you see. In a game where everything can be interacted with, I can agree that it would be distracting. But in like 90% of them, there is only a very specific amount of interactable objects, so it's nice to know which are which.
Also in real life yellow paint means you’re not permitted to interact with it and to please be aware of its presence. It’s the “hey listen! Don’t hit this with a forklift dipshit” signal
Have you disabled all help, hints and the minimap in the options? I disabled absolutely everything in the new games and liked it very much. Then the game does not give you any kind of hints or HUD help, only what you can see with your own eyes in the game.
in real life things don't have to be programmed for you to be able to interact with them. in games they do. and most things will be non-interactive set dressing.
the reason old games didn't need this is because they only had environment + interactive objects and characters. no decoration. "realistic" games today couldn't get away with empty buildings and rooms with no objects except health packs and ammo.