this post was submitted on 19 Sep 2024
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[–] [email protected] 68 points 2 months ago (23 children)

It's actually pretty crazy just how hard that game flopped. I would have always thought that a company like Sony could've just brute-forced such a big project to achieve some success (or at least break even), but 25,000 units sold is almost unheard of for a game as expensive as Concord.

[–] [email protected] 39 points 2 months ago* (last edited 2 months ago) (8 children)

I don't know how they expected to succeed without any marketing. I hadn't seen hide nor hair of this game, even on my PS5 (where they usually advertise the absolute hell out of a 1st party title like this), until the day it released.

Or how their game being just another hero shooter/moba crossover in a sea of such games would differentiate itself enough to warrant also costing $40 instead of being like its competition which is FREE.

[–] drcobaltjedi 11 points 2 months ago (1 children)

I legit learned of it around when it released from gamingcirclejerk making fun of chuds for calling it woke or whatever. Next time I heard of it, it was the shut down announcement.

[–] [email protected] 5 points 2 months ago

I first heard of it with the shutdown announcement

Granted, I don't own a PS5

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