this post was submitted on 18 Sep 2024
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Just because it has a resemblance to pokemon doesn't make it pokemon. The gameplay is completely different.
Palworld is an open world survival crafting factory/base building game, that happens to borrow the catching mechanic from Pokemon (who borrowed it from Shin Megami Tensei).
If you can't draw inspiration from other games, then the gaming industry as a whole is in trouble.
K first of all, the mechanic you're referencing was already an established mechanic before Pokemon Red/Blue came out. The Pokemon Company didn't invent the "creature catcher" genre of video games.
Second of all, as I've said already, the catching mechanic in Palworld is absolutely distinct enough to be considered as drawing inspiration from Pokemon, and not copying. If you wanna get into the nitty gritty, I'll meet you down there, but if you're just gonna continue to spout meaningless contrarianisms I've got better things to do
Third of all, "cell shaded anime art style" describes hundreds if not thousands of video games, not just Pokemon games. You can't realistically claim that Palworld copied Pokemon's art style* just because it uses a cell-shaded anime style, especially because Pokemon has only used that art direction for the last two generations of games, and the style has been in use long before sword and shield came out.
If you think "throwing a ball" is a patentable (or even copyrightable) mechanic, I've got a bridge to sell you.
Some pals are similar to Pokemon, sure, but a lot are quite distinct. If you have a problem with that though, take it up with The Pokemon Company, because they did it first.
Of course it was intentional to make a game in the same genre as Pokemon, with similar mechanics. That's how video games in the same genre work. You make them similar to things you know people like, so that there's a greater chance they'll like your game too, but you also introduce new, unique things so that you're not copying. Yes, Palworld did that intentionally.
None of that is illegal though, or shouldn't be anyways, unless they're straight up stealing assets/code from a Pokemon game and using it in Palworld.
And like I've said before, Shin Megami Tensei did this before Pokemon. This concept was not original to Pokemon, and exists in several other creature catcher games.
Then you haven't seen a large portion of Pals. Plenty of pals are unique. Some of them look similar to Pokemon, sure, because they're based on the same real world animal.
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K, Palworld has flaws. Never claimed otherwise.
We've run far field of the point though. Palworld is being sued for patent infringement. If there was ever a patent on the "weaken creature then capture" mechanic, it's long expired, so they're not being sued over that. They're not being sued over art or Pal designs, because that would be copyright infringement, not a patent violation.
Given those facts, what do you think Palworld is being sued for?
Agree to disagree then. I highly doubt they're suing over the capture mechanic. If they ever had a patent for that, it would have expired already.
You obviously haven't actually played the game.
Obviously not
Just play the game and find out.
Copying would imply a one to one duplication. The catching system in Palworld differs in multiple ways from the Pokemon system. I think that's enough to call it borrowing and not copying.