this post was submitted on 11 Sep 2024
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This is a genuine invitation for disscussion.
Let me tell you, over more than a decade I've played a lot of Battlefield Bad Company 2, like a lot a lot.
Last year, in December the servers for it got officially shut down by EA. And you know how I felt? I barely cared. It is still one of my favorite games of all time, and while there are private servers still active, I have no intention to play. And the reason for it that is simple. I've played enough of that game, I feel fully unsatisfied with the time I've spend with it. Its like 2 people growing apart over time.
Just to play devils advocate here. What is the benefit of forcing developers to provide access to old games that require online functionality indefinitely, instead of just hard limiting them to say 10 years wich is essentially indefinite in terms of non-live service games. If you haven't managed to get enough joy out of something during a decade of you life, then maybe the developer isn't responsible for your personal issues.
By this time The Crew 2 would've been 6 years old. I agree that's fairly short time to turn of the servers, but would people be still as frantic about the server shut down in say 2028? Wouldn't 10 years be enough? Why straight up go for indefinite access.
I think Destiny is a good argument. If D1 ends, then playing starting D2 won't be the full experience. And new players can start many years into a game. D1 is also stuck on a console, while D2 is so big they removed content from it. You literally can't play the base campaign in D2, a huge part of the story is no longer there. A great game that "you had to be there" to play.
It's the extreme case but leaving games to die instead of having at least the chance for private servers is sad and a loss for everyone long term that don't get a chance to play it.