this post was submitted on 02 Sep 2024
65 points (98.5% liked)
Experienced Devs
3977 readers
3 users here now
A community for discussion amongst professional software developers.
Posts should be relevant to those well into their careers.
For those looking to break into the industry, are hustling for their first job, or have just started their career and are looking for advice, check out:
- Logo base by Delapouite under CC BY 3.0 with modifications to add a gradient
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I primarily use it for C++ in Unreal Engine and use it almost exclusively to write log statements. The way to log something is done via a macro like so:
UE_LOG(LogCategory, Warning, TEXT("My variable: %s"), *SomeStringVar)
Writing that boilerplate soup gets tiresome after a while, so having Copilot autocomplete the log statement for me based on other statements in the same file and the context of the function is godsend.
It does of course happen that the text contents are wrong, but then I have that skeleton to work with. Just erase the text and type the correct contents I want. Saves so much time.
I'd create my own macro or function for that. I have enough ADD that I cannot stand boring shit like that and I will almost immediately write a pile of code to avoid having to do boring crap like that, even with copilot.