this post was submitted on 28 Aug 2024
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I might be misreading your gameplan, but just in case: Commander damage only counts combat damage. So accumulating 21 damage on an opponent by attacking with your commander.
Gandalfs 3 damage do not count into that.
Oh damn, I was under the impression that damage done by a commander abilities counted as commander damage. That definitely lowers the viability of this deck. Bummer!
Absolute classic blunder. I think most people had that realisation at some point.
Of course, you can always house rule it with friends.
Or maybe it can be more of a value engine deck, i think it still has legs.
I was thinking keeping Gandalf as the commander would work great for the spell splitting property, but also using [[Stormsplitter]] to double dip more or less and just replace some of the red spells with lower cost instant casts. Again the card draw is still an issue but hopefully the suggested cards above help out!
Oh yeah that looks awesome! Super fun interaction
Blue and red have so many strong card draw abilities, i'm sure you'll get it to work
To expand a little bit on the red card draw because it sometimes isn't as obvious:
Effects like [[Light up the Stage]] or [[Jeska's Will]] are awesome in red, because they expand your "hand", sometimes until end of turn, sometimes until the end of your NEXT turn even.
Downside is that you lose those cards if you can't manage to cast them, but usually they make sure you don't run out of gas.
iirc the effect is also called "bottle" or "bottling" due to some r&d game design vocabulary.