this post was submitted on 23 Aug 2024
92 points (97.9% liked)

PC Gaming

8553 readers
536 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 1 points 2 months ago* (last edited 2 months ago)

Sure, but even for small highlights where you're going to be hitting HDR peaks past 1000 nits or so you're still getting into painfully bright territory when viewing it indoors under normal conditions. Does anyone actually want specular highlights in outdoor scenes to be literally difficult to look at directly as if they were real 10,000+ nits reflections of sunlight?

I understand pushing 2000 or even 3000 nits on mobile device displays though. Sometimes there's a need to compete with direct sunlight when viewing outdoors.