this post was submitted on 19 Aug 2024
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Popular iPad design app Procreate is coming out against generative AI, and has vowed never to introduce generative AI features into its products. The company said on its website that although machine learning is a “compelling technology with a lot of merit,” the current path that generative AI is on is wrong for its platform. 

Procreate goes on to say that it’s not chasing a technology that is a threat to human creativity, even though this may make the company “seem at risk of being left behind.”

Procreate CEO James Cuda released an even stronger statement against the technology in a video posted to X on Monday.

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[–] [email protected] 5 points 2 months ago (3 children)

Ironically, I think AI may prove to be most useful in video games.

Not to outright replace writers, but so they instead focus on feeding backstory to AI so it essentially becomes the characters they’ve created.

I just think it’s going to be inevitable and the only possible option for a game where the player truly chooses the story.

I just can’t be interested in multiple choice games where you know that your choice doesn’t matter. If a character dies from option a, then option b, c, and d kill them as well.

Realising that as a kid instantly ruined telltale games for me, but I think AI used in the right way could solve that problem, to at least some degree.

[–] [email protected] 5 points 2 months ago* (last edited 2 months ago)

Yeah, ultimately a lof of devs are trying to make "story generators" relying on the user's imagination to fill in the blanks, hence rimworld is so popular.

There's a business/technical model where "local" llms would kinda work for this too, if you set it up like the Kobold Horde. So the dev hosts a few GPU instances for GPUs that can't handle the local LLM, but users with beefy PCs also generate responses for other users (optionally, with a low priority) in a self hosted horde.

[–] [email protected] 4 points 2 months ago

Something like using a LLM to make actually unique side quests in a Skyrim-esque game could be interesting.

The side quest/bounty quest shit in something like Starfield was fucking awful because it was like, 5 of the same damn things. Something capable of making at least unique sounding quests would be a shockingly good use of the tech.