this post was submitted on 20 Jul 2023
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I think a lot of games struggle in their final act. Often it feels like cut content forces writers and developers into conclusions that are unsatisfying because they feel rushed and incomplete. So maybe you're just playing the good bits? Think of the last game you played where the ending felt truly satisfying. Doesn't help that everyone's trying to shoehorn live service microtransaction bullshit into their games.
I can only think of two games in the last couple years where I’m glad I finished it—Outer Wilds and Hi-Fi Rush. Probably no coincidence they don’t have micro transactions or indefinite online play
I wonder how much of the “weak ending” stuff is almost by design, though. You look at the Steam stats (or console achievements, whatever) of any narrative game, and something like 5% of players finish it. I wonder if developers just intentionally spend more time on the earlier parts of the game since they know more people will see it.
Dragon Age: Origins is an example of a really good story-driven game. Any time I play it, I usually quit shortly after the Landsmeet. I feel like the whole Archdemon part of the story is really just a neat MacGuffin, so actually mobilizing and fighting it is really just a huge letdown.