this post was submitted on 19 Aug 2024
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Souls games. Popularized invasions.
Perfect example that "popularized" is different from "popular".
And also the concept of your collection of souls being recoverable from your last point of death.
I know the "death bag" mechanic had been done before, but the disappearing cache is a core element of Soulslike gameplay that has been repeated so many times since then. It adds a sense of urgency and FOMO to the recovery of your stuff. If you die again, it's gone for good.