this post was submitted on 14 Aug 2024
51 points (93.2% liked)

RetroGaming

19213 readers
1 users here now

Vintage gaming community.

Rules:

  1. Be kind.
  2. No spam or soliciting for money.
  3. No racism or other bigotry allowed.
  4. Obviously nothing illegal.

If you see these please report them.

founded 1 year ago
MODERATORS
 

Discover the DOOM 2 Ray Traced Mod featuring full path tracing and voxel tech for an upgraded retro gaming experience.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 7 points 3 months ago

The Doom engine didn't have diffusing lights, only ambient light on a per-sector basis. Ray tracing doesn't make sense in-engine unless you change how the lighting as a whole works.

In the OG engine, you can't have a lit floor and a dark ceiling, for example. And objects in a dark area can't be lit up by a light source from a bright area. The transition between lighting zones are hard cutoffs, and the maps were designed with this feature in mind.

If you want to add raytracing, you probably have to change the lighting from sector-based to source-based. That will inevitably change the vibe of some parts of the game.