this post was submitted on 18 Jul 2023
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Procedural Generation
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A community to discuss and share anything procedural generation related, for example game worlds and assets, or simulations whether scientific or ludic.
From Wikipedia:
Procedural generation is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power.
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Very cool! What did you use for the atmosphere? Are you using a precalculated lut like in gpu gems 2? The warm light at the sunset transition is a nice touch :)
Thanks. I am using Eric Bruneton's precomputed atmospheric scattering: https://inria.hal.science/inria-00288758/document