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Elden Ring is "the limit" for From Software project scale, says Miyazaki - multiple, "smaller" games may be the "next stage"
(www.rockpapershotgun.com)
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My disappointment isn't with the enemy variety or gear drops. It's with the dead world. My first hours in the game I saw a wolf walk through a herd of deer both ignoring each other. When you've just come off RDR2, seeing wildlife as decorations running 2 scripts that both depend on player interaction is lame.
Even FarCry3 had emergent game-play through enemy/wildlife AI.
True other games have had that, but it really wasn't a goal for Elden Ring and I don't think it really hinders it. The immersion into a real world was clearly a tentpole design decision for Rockstar in RDR2, but not Fromsoft. Which is fine for you to miss in Elden Ring, I just think we gotta manage expectations sometimes where not every game can have every thing.