this post was submitted on 09 Jun 2023
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Gaming
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In breath of the wild, I didn't like the trials/fight shrines. It was too scary. In TotK, for some reason I really enjoy the almost puzzle aspect of clearing the room of enemies. Maybe the little robots are less intimidating here? Or maybe the powers to manipulate give me more confidence than breathe did?
I definitely feel that! These types of shrines still annoy me a little bit, but there does seem to be a little bit more strategy to it, like you said. Either way, having fun with most aspects of this game, cheese or no cheese, hahah.
I think there’s something really fun about going into this type of shrine, quietly freaking out about getting hit, killing your first construct, then getting great satisfaction from the immediate boost in DPS by fusing their horn with your weapon.
I’ve also enjoyed them as a nice way to re-experience “powering up”, since I’m close to endgame.