surrendertogravity

joined 1 year ago
[–] [email protected] 1 points 1 year ago

Ahh!! I got to see the exhibition of her work at the Seattle Art Museum and it was amazing. My graduating final project for my art degree wayyy back was all about repetitious physical marks that involve the body; I wish I'd known about her art at that time as I think it lives in that realm too.

 

I really enjoyed the card creation mechanic in The Cosmic Wheel Sisterhood demo! It's detailed enough to provide room for personalization but not too complex to be overwhelming, and I'm excited to experiment with more visual combos when the full game comes out.

If you play or have played the demo, share your favorite card creation! I'd love to see them. :)

[–] [email protected] 2 points 1 year ago (1 children)

Yeah, it seems likely to me that humans as a species will survive through the various climate crises, but I think the question is - at what cost? A lot of the scientific research and tech developments that might help us cope with or reduce the impact of climate change seem pretty reliant on our global system of trade / supply chain, and COVID showed how fragile that system is. I worry that by the time it gets bad enough that everyone is on board with doing what we can to reduce our impact, it'll be too late because the systems that could create those new options will not be capable of operating at the level we assume is normal today.

[–] [email protected] 1 points 1 year ago

If you'd like to stop Steam from automatically updating a game, select "Only update this game when I launch it" from the game's Library page > Properties > Updates.

So I think in addition to disabling auto-updates you have to play in offline mode once an update happens, or launch outside of Steam. at least, with Skyrim the script extender directly launched the exe so Steam’s “update on launch” wouldn’t happen, and I’m not quite sure what the correct way to do that for Cyberpunk is. 🤔

[–] [email protected] 5 points 1 year ago* (last edited 1 year ago) (2 children)

First off, don't be like me - either use a mod manager (Vortex with the cyberpunk extension), or be sure to disable automatic game updating - otherwise you'll come back to your game after steam auto-updates it and wonder where all your mods went. 😅

Anyway, back to the list of mods I was running - no guarantee that they're all 100% compatible with the latest update, but the vast majority of them should be. You also can't go wrong checking out the Top of All Time list on Nexus - I'm sure there's some larger overhauls there that are great, but not something I used.

UI / Quality of Life mods:

Performance-increasing / bug fix / visual mods:

Mods around increasing immersion, depending on your taste:

 

Some of us might be familiar with the radiant quest and encounter systems from Skyrim and Fallout, and that design is being expanded in Starfield to populate planets with locations and quests. In Skyrim, radiant encounters were triggered at certain spawn points throughout the map, and were limited to NPC encounters. The random groups of Stormcloaks or Imperials hauling a prisoner along, an old Orc who wishes to die in battle, and M'aiq the Liar are all examples of these NPC random encounters. There's also a radiant quest system that will choose among a set of locations, prioritizing unvisited locations, for the destination of certain quests (eg. the bounties that innkeepers, Jarls, or stewards could tell you about).

According to Will Shen (Lead Quest Designer) in this video, they have new tech that will take entire locations and place them on planets, and integrate these locations into dynamic quests. For example, you might discover an outpost where an NPC got kidnapped and the people at the outpost will tell you where the kidnappers might have gone. Will says, "So, it is a dynamically placed settlement that is taking you to a dynamically placed dungeon as you're walking through the planet."

We can see an example of this in the Starfield Showcase from this week! These two players are in the same location on a planet - the mountains and lake are the same - but this player sees some kind of natural feature and this player sees a base or structure.

I think this feels like a natural extension of the radiant system from previous games, and it makes me wonder about a couple things: are spawn points in hand-picked locations across planets, or are they generated at a certain distance away from wherever you land on a planet? How many random locations have they created? Are we going to see repeat locations across planets during one playthrough, or would we only start to see repetition on a second playthrough?

I'd love to hear your thoughts and theories about this too!

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (1 children)

Diaries of a Spaceport Janitor is one of my favorite indie games of all time. The city design really captures the feeling of wandering around an unfamiliar, large, bustling place. The diary mechanic at the end of the day is a great way to get in character, and I like that you can decorate the apartment. I did some light data-mining (mostly item info and dialogue strings), and I even have fridge magnets of some of the pixel art!

Depanneur Nocturne is also a great evening’s worth of exploration and vibes, but I mention it because it has a reference to Spaceport Janitor and it made me SO happy when I realized that. :)

[–] [email protected] 3 points 1 year ago

Yeah, this is the distinction I usually make - beating the game is rolling the credits, finishing the story, what have you. Completing the game is doing all the side quests / koroks / enemy camps / content in the game.

[–] [email protected] 2 points 1 year ago (1 children)

In my household beating the game has the same meaning as “rolling credits” - largely based on Backloggery’s distinction between beaten and completed games. I’ve started focusing on actually beating games/rolling credits in the past ~3 years and while there’s still a few games I’ve started and put down unfinished for various reasons, I beat 25 games in 2022 and 14 so far in 2023.

I’d be interested to know what the difference in language means for you - would “beat” apply only to games that don’t have post-credits gameplay?

[–] [email protected] 5 points 1 year ago

So it’s not the same as a fully featured wiki application, but I host a docker instance of VS Code on my NAS pointed at my obsidian vault volume, then SSH tunnel into it when I’m on devices away from home. Foam (VS Code extension) helps add some missing Obsidian features (backlinks pane, syntax highlighting, some autocomplete, cmd-click to navigate wiki links).

I can share more implementation details if anyone's interested; caveat is that unfortunately it doesn’t work on mobile.

Other options I looked into:

  1. GitHub - gollum/gollum: A simple, Git-powered wiki with a sweet API and local frontend.
    • this requires you to use git in your vault, which didn't work with my personal set-up, but might not bother you?
  2. Raneto - Markdown Knowledgebase for Node.js
    • I couldn’t get this container to load anything in the browser; possibly less an issue with my vault content and more of an issue with my container set-up so maybe it'd work better for you.
  3. GitHub - Zavy86/WikiDocs: 📗 Just a databaseless markdown flat-file wiki engine..
    • this version looks like it supports PUID and GUID assignment for volume read/write, if that matters. I didn't try it though.
  4. Filestash — Self-hosted client for your data
    • Taking a look in the docker installation instructions, I couldn’t find anywhere to put a local volume mounted to the docker container. I'm pretty sure it doesn’t actually interface with local files, so I didn't test further.
[–] [email protected] 1 points 1 year ago

Maggi’s seasoning sauce and oatmeal??? I wonder if it works with Knorr’s seasoning sauce as well. I’ll have to test this out!

[–] [email protected] 3 points 1 year ago

Hah, if where I work is any indication, I’d guess the interview was filmed ~3 days before the event, there was a late night push to get this edit completed, it didn’t get fine-tooth-combed before release, and was handed off hours before the event. Shit happens when creative teams don’t get enough time to do their job!

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Again, I think there’s a certain crowd of internet users who are familiar with fun domain names and enjoy playing in that space. My example is particularly innocuous (a club of people who love stone megaliths in the UK). I also think the fun and playful names aren’t difficult to tell from phishing sites, but maybe I have a gut instinct developed from exposure to the folks who do use playful domains.

My point is that thinking these quirky links look dangerous is specific to a certain social or generational group, and it wouldn’t hurt for them to keep an open mind about URLs/TLDs.

(Adding an icon to remote fediverse instance links is a nice idea too.)

[–] [email protected] 3 points 1 year ago

I went back yesterday night to check out the Starfield sub and was surprised at how little interest I felt in even skimming the comments in case there were interesting theories. I grabbed the Imgur albums for screenshots I wanted to look at and left. the fediverse is my place now. :)

 

Iranian rappers from every province rap in their native dialects, with English CC.

I know very little about the region or rap, but this was a fascinating watch and the musical “bridge” popped into my head a couple days later, so I wanted to share! :)

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