this post was submitted on 26 Jul 2024
346 points (98.9% liked)

Steam Deck

14803 readers
61 users here now

A place to discuss and support all things Steam Deck.

Replacement for r/steamdeck_linux.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 3 years ago
MODERATORS
 

Kernel anti-cheat systems are currently the bane of Linux/Steam Deck gaming, haven't actually proven to be effective at stopping cheaters (see Valorant for an example), and lead to various security concerns from giving 3rd parties full access to your machine to being used to install ransomware and malware.

Windows tried to restrict kernel access years ago, but backed down under pressure from various companies. However Crowdstrike's outages have shown the sever consequences of leaving kernel access open, and we might finally see kernel access to be cut off.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 23 points 3 months ago (1 children)

go look at some forums for cheating, and you will see that they really do not work very well. it may be a cat and mouse game, but there is constant reverse engineering work and development being done (some of which is even paid work for paid cheats), and there is pretty much always a solution for new anticheat measures that someone finds.

the only unbeatable anticheat is a server side one

[–] [email protected] -5 points 3 months ago* (last edited 3 months ago) (3 children)

Server side is beatable too.

My point is anti cheat will never be perfect, and you just rattled off a bunch of text to say that.

Anti-cheat efforts do make an impact on the pervasiveness and culture of cheating, general hacking and griefing.

[–] [email protected] 14 points 3 months ago

Server side is beatable as in, you could inflate your skill to that of a professional player.

The optimal serverside anti cheat would be able to recognize what gameplay is human level, and what gameplay is impossible or very unlikely to be human, and make punishment decisions based on that.

Then, the best cheat would just be almost perfectly simulating a pro player, and at that point the cat and mouse game of anti cheat and cheating would be far far less relevant.

Something like blatant tf2 spinbotting, or scoping someones head through a wall right before peeking them in r6, are absolutely detectable serverside with heuristics or machine learning models or etc, and that should be worked on rather than embedding some spyware into my uefi firmware or whatever.

[–] [email protected] 12 points 3 months ago (1 children)

Anything is beatable, hackable and abusable given the time and resources, and it shouldn't be my system because some idiotic management took the decision to enforce ring0 access anti cheat to ban some percent more hackers.

No one said that anti cheat efforts do not make an impact, but the impact of ring0 anti cheats is massively overrated

[–] [email protected] -4 points 3 months ago (1 children)

The op said they don’t stop cheaters. Implying it makes zero impact.

[–] [email protected] 10 points 3 months ago

haven't actually proven to be effective at stopping cheaters

This is what OP said, and it's completely correct. It's not that much impact in comparison to "regular" anti cheat systems. And both of those only detect either cheap/bad or known hacks.

Server-sided and data based anti cheats is what would actually be a huge step up. You're running a 8 K/D in a game where the best players are between 1-2? Banned. You just flicked two enemies within 100ms? Banned. Suspicious activity that's not that blatant needs to be reviewed.

The thing is - that's fucking expensive, complicated and needs to be done one a per-game basis, and since its just cheaper to throw you under the bus with a kernel anticheat and claim it's the best one, that's being done.

Read up on the dangers.

[–] [email protected] 9 points 3 months ago (1 children)

Even if we play make believe that they make any difference at all (they don't), it would still be unforgivable to install malware on someone's computer to prevent cheating in a computer game.

[–] [email protected] -5 points 3 months ago

They do make a difference. I’ve been party to the difference that bringing these tools to a platform does.