this post was submitted on 23 Jul 2024
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I've often seen this sort of thing in videos advertising GI in minecraft shaders, and tried it out in blender.

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[–] [email protected] 1 points 1 month ago

It's a simple scene so it's not slow but it does take a while to converge, you can see even in the render there's noise on the edge of the torus and the edges of the floor