this post was submitted on 19 Jul 2024
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[–] [email protected] 41 points 4 months ago (3 children)

Games were over hyped, released buggy, and lacking a ton of features long before no mans sky, nms was just one of the most over hyped - it's also by far the biggest redemption since it now has significantly more content than was ever promised at launch, and all of it has come free instead of in a ton of dlc's or with monetization

[–] [email protected] 2 points 4 months ago

Yes, but No Man's Sky seemed like a real turning point. At first it was still considered embarrassing. Now it's the status quo.

[–] [email protected] -1 points 4 months ago (3 children)

Is it really redeeming to spend so many years and resources on a game that still isn't very good at all. They've basically spent two full development cycles on one mediocre game.

[–] [email protected] 1 points 4 months ago (1 children)

I definitely think so (plus I think it's a great game now, even though it was hot garbage at launch). The continuing updates are 100% a labor of love at this point, I'm sure they still sell more copies each update, but not enough to justify the cost if they weren't wanting to work on it. I love me a good labor of love game.

They've also been working on Light No Fire for ~6 years at this point so they've been doing more than just making new content for NMS this whole time

[–] [email protected] 0 points 4 months ago

I just love that they used developments from LNF as an update for NMS. Like, they had no reason to do that other than being bros.

[–] [email protected] 0 points 4 months ago

Sounds like it's just not for you. Because I think it's an incredible game and has been my go-to since the second update. It's okay to not like something.

[–] [email protected] -5 points 4 months ago (2 children)

Loads more content and still nothing to do after 2 hours

[–] [email protected] 6 points 4 months ago (1 children)

There's plenty to do - it's just sandbox based. There are some questlines you can do, but it's largely meant to be an exploration sandbox game, not something that you're constantly rushing from quest to quest with everything scripted out linearly or have a clear end game, the end game is to do whatever you want

[–] [email protected] -4 points 4 months ago (1 children)

Exploration implies there is anything but a slightly different colour palette of the same world but with alien dinosaurs of different proportions onto which to build the same base.

[–] [email protected] 0 points 4 months ago (1 children)

Ah. So, you have grown used to having your hand held and given specific quests with specific locations and directives to accomplish. Well, nothing wrong with that! You do you.

Anyway, I'm off to explore this incredibly mountainous world with giant worms while trying to find a freighter or other ship to call my own while attempting to unravel several mysteries.

But ri-i-ight, color palettes ahaha.

[–] [email protected] -2 points 4 months ago (1 children)

Enjoy your, eh, interesting heightmap and unspecified ~~directives to accomplish~~ mysteries.

[–] [email protected] 1 points 4 months ago

We will, because while there is a broader narrative, we also with this have the capacity to do what we wish on potentially thousands of distant worlds. Be it terraforming, building, amassing a fleet, hunting bounties, or just exploring what the universe has to offer. By the way: What do you enjoy playing?

[–] [email protected] 2 points 4 months ago (1 children)

I've got +1700hrs in it. I promise you there's lots to do, it's just a super chill non-linear game. It's okay that it's not your thing, but there is a reason that it's had so many free updates and maintains a consistent player base after so many years:

'cuz it's good, if you're into it.

[–] [email protected] 2 points 4 months ago* (last edited 4 months ago) (1 children)

Well I've definitely given it a fair go.

It's had so many free updates because it is a visual game and so every reason to make a new trailer is new marketing. Every trailer is 3 second jump cuts of something visually interesting. Ocassionally giving away that the gameplay is still "aim the same tool that does the same thing at a rock, plant or creature until a number goes up in the ship. Use the bigger number in the ship to improve how high the number is allowed to go in the ship. Use the ship to get to a new rock, plant or creature. Oh and learn words?" I just genuinely do not understand what people are getting from it. Maybe there's a plateau in the point in the game I'm at and I am simply another 4 hours of pointing at rocks, plants and creatures until I unlock the fun, but I am old. I don't have time to unlock the fun. To be fair I've never been the grinding sort.

And I'm definitely into "explore space and build things in a non-story, non-linear way"

OK Lemmy's being weird but here is where the screenshot of 2500 hours in Kerbal Space Program goes.