this post was submitted on 17 Jul 2024
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Letting your employees work on what they like doesn't seem like the worst thing. It might hurt game profits but seems much nicer for the workers.
I’d personally take that over being forced to work on something like ‘The Dragonfly Project (Google).’ Most company cultures are so focused around ensuring a high return for the investors that employee happiness and morals seem like an afterthought. It was nice reading about a company letting their employees do what they love rather than micromanaging them.
It is, but when nothing being done, no goals are being met, it would seem like a dead end job. Sure the pay is great, but you are just spinning wheels.
It also builds distrust in your fans, there’s literally memes about valve not counting to 3.