this post was submitted on 17 Jul 2024
733 points (96.6% liked)

Technology

58303 readers
21 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 75 points 3 months ago (6 children)

Yep. But it also seems like people are so shocked by the data that maybe they're missing the moral of this story, too? ...sure it's impressive that Valve has done so much with such a small workforce, but I think the reason they've been able to move so quickly is because they have such a small workforce. Companies get slow because they get big...I don't care how much you tout your SAFe processes; you will always lose efficiency as you grow. It's the difference between steering a canoe vs a cruise ship...the more you grow, the more you have to fight against momentum. So, my takeaway from this is that they figured out the secret to continued success as a maturing company, and good for them.

Now, I say all of this with sincere hopes that they don't work their smaller number of employees to death and ask them to take on inappropriately burdensome workloads. Because if that's the case, they should fuck right off with the rest of their peers.

[–] [email protected] 42 points 3 months ago* (last edited 3 months ago) (1 children)

From what I understand, they basically have a very open work structure. People are free to work on what they want, when they want. They actually are against high workloads and do everything they can to prevent employee burnout.

Source

I can't say if that extends beyond the development teams to other departments like server management, but everything I've ever seen about them says they're all just in it to have fun, make cool shit now and then, and of course make tons of money. The fact that their sales platform basically just prints money helps support that culture, obviously.

[–] [email protected] 34 points 3 months ago (5 children)
[–] [email protected] 19 points 3 months ago (1 children)

That's a bummer, but also not entirely surprising when you consider Half-Life 3...

[–] [email protected] 12 points 3 months ago* (last edited 3 months ago)

Yeah it’s great to think letting your employees do what they want is good, which it is, but yeah everyone’s going to have their own idea and want to work on it. So who gets funding, etc.

It’s strange the person said they move fast, that’s not something I’ve ever heard in reference to steam/valve before, and so many upvotes? What’s going on here.

[–] [email protected] 9 points 3 months ago (1 children)

I think it speaks to developing for gaming over developing for infrastructure. What does it say about gaming where, a company that has a healthy attitude about work in general, has staff that prefer to work on addressing Steam bugs over working on a prestige game?

[–] [email protected] -4 points 3 months ago* (last edited 3 months ago) (1 children)

Do they? They have some pretty buggy and downright unplayable games due to griefers for years now so how is that even remotely true? And I’m sure their employees would rather build something new than to keep fixing old stuff, who wants that? That’s a pretty weird claim to say people prefer.

It’s like people bury their heads and ignore everything bad about steam/valve.

Steam/valve/newall seems to have this weird thing on lemmy, every other billionaire is cancer, but all hail GabeN, can’t have a discussion about anything here it seems without it getting derailed by people with rose glasses on.

And did you read anything posted? What’s “healty” about anything from my screen grab?

[–] [email protected] 6 points 3 months ago

They have some pretty buggy and downright unplayable games due to griefers for years now so how is that even remotely true?

TF2 got bot-free recently. Let's see how it lasts.

[–] [email protected] 4 points 3 months ago (1 children)

If the alternative is making a half life 3 that people don’t have the passion for then imo it’s working.

[–] [email protected] 0 points 3 months ago (1 children)

Or there’s not enough people with passion, since their passion is hats, or the higher ups have their preferred people they give funding too, part of the linked articles mention this stuff.

[–] [email protected] 3 points 3 months ago (1 children)

I don’t want forced passion. If an artists doesn’t want to create, they shouldn’t be forced.

So is game making an art form, I think so.

[–] [email protected] -1 points 3 months ago

Great, than do that somewhere else and someone else can take their place and do their art under structure.

Who said forcing? Some people just want to draw, while others do only want to draw hats. If you only want to draw hats and we need someone who will draw something else, and there’s 30 of them, yeah that’s an issue dude.

Valve admitted it didn’t work, it’s weird the length people go to defend it.

[–] [email protected] 4 points 3 months ago

They never fully abandoned it tho

[–] [email protected] 1 points 3 months ago

That is absolutely fascinating, kinda disappointing, and a really good find.

[–] [email protected] 4 points 3 months ago

This is such a simple idea that people seem incapable of understanding

Big companies can't innovate. They're pulled in too many directions and create bureaucracies that stifle the individuality needed to push beyond known techniques. At best, they can iterate and imitate - and even that is very hit or miss

There's this idea companies must grow or die - but in reality, companies grow until they can only perpetuate themselves. They start to only make sense on paper

Individuals drive progress - they need time and autonomy

[–] [email protected] 4 points 3 months ago

your explanation brought to mind the design ideals behind the RISC (reduced instruction set computer) CPU architecture. Less complexity means higher throughput.

Hope its not a shitty simile lol

[–] [email protected] 3 points 3 months ago* (last edited 3 months ago)

Your point about agility is valid but Valve hasn’t veered and pivoted their way to success. Their core model and service have stayed pretty consistent for many years now. And while a cruise ship can’t steer quickly, it can move a hell of a lot more people much faster than a canoe. They are just getting a lot done with very few people and it’s 100% worth of remark. I’d love to hear more about how they do it.

[–] [email protected] 1 points 3 months ago

they take the whole company to hawaii most years iirc.