this post was submitted on 16 Jun 2024
550 points (97.4% liked)

Games

31990 readers
3 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 17 points 5 months ago* (last edited 5 months ago) (4 children)

Starfield could have been a way better game if all they did was fuck it up like 45% less. They could have alternatively just delivered on their promises of making the game easy to mod and let the community handle the rest but they fucked that up too. Only the most dedicated of Starfield fan would have the patience to sit down and do all the shit it takes to add a new quest for example. Iirc even Skyrim came with a mod editor with ui that was easy to understand. Right now all we have is a community xedit project that's somehow even harder to run on Linux than Starfield is.

[–] [email protected] 8 points 5 months ago

Starfield's big problem is it's a huge universe built on an engine that really can't support massive worlds like that. The reason you can't fly around on the surface of a planet is because their crappy engine can't cope with that much space existing, and it can't load more environment when you get to the edges like every other game does because their engine doesn't support proper level streaming.

If you mod the game to force the issue it gets glitchy very very quickly.

[–] [email protected] 2 points 5 months ago (1 children)

Skyrim came with a built-in mod editor?

Are you perhaps thinking of the manager they added on Xbox?

[–] [email protected] 4 points 5 months ago

They always release their "Creation Kit" which is apparently also what the Bethesda employees use to build the quests and NPCs in their games:

.

The Starfield Creation Kit was only released a week ago (but I think to remember that there was a big delay in its release for Skyrim and Fallout, too - haven't done any modding since the Skyrim days).

[–] [email protected] 1 points 5 months ago (1 children)

That sounds like a lot of work. And what for? The game sold well, the next one will as well. Why people buy it? I have no idea.

[–] [email protected] 1 points 5 months ago* (last edited 5 months ago)

There was this editor that let you make esm files. I can't remember if it was already in the game folder or you had to download from steam but it must not have been hard to set up. I remember using it to make one of the buyable houses really big on the inside.

[–] [email protected] 1 points 5 months ago

Starfield could have been a way better game if all they did was fuck it up like 45% less.

Compared to the KOTOR series, it was lifeless. Compared to Mass Effect, it was very boring. Frustrating for a game with such strong precedents to land so weakly. But they put so much energy into quantity of content that they forgot to invest in quality.

They could have alternatively just delivered on their promises of making the game easy to mod and let the community handle the rest but they fucked that up too.

The goal was to create a game that procedurally generated itself, not one where individual hobbyists expanded it manually.