this post was submitted on 16 Jun 2024
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That is my current solution. Currently enjoying Factorio, which had the perfect monetization scheme: you buy the game and enjoy it.
Factorio also interestingly, never goes on sale, Wube said that the value of the game is what it is and that's that.
This only works because it's like $30. If this was a $60-70 game, I don't think it goes over well with the public. Nintendo is the only one that seems to get away with that
I think that's exactly the point though. "We didn't mark it up to mark it down, the price is just the price". As a chronic patient gamer part of me hates that (I love finding older classics for like $10) but I don't mind shelling out for a good game. The biggest expense is my time, and if a bunch of years later the price hasn't moved it's probably worth my time.
$35, actually.
Damn, R.I.P.
Not to mention, it is entirely possible to get home from work, play, and then realize you are now late for work.
Its just engaging on a level that most modern game's can't hope to achieve.
Hell, I've installed a game (old), then installed mods, then resolved all the mod issues, then launch it to realize I don't actually want to play it.
Factorio? Mods are easy, and vanilla is enough to keep someone occupied and happy if they lack internet or something.
Its light weight too, it costs me virtually nothing to install it on anything that can run it.