this post was submitted on 05 Jun 2024
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Pixel Dungeon

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submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 

Hey Dungeoneers, sorry for being a little quiet here lately!

I've just released Shattered Pixel Dungeon v2.4.2, which is mostly focused on followup balance tweaks, but also fixes a few bugs. Here's a link to the changelog on Steam: https://steamcommunity.com/games/1769170/announcements/detail/4185612701676471088

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[–] [email protected] 2 points 3 months ago (1 children)

It sort of was an intended weakness, but I hadn't really thought too deeply about how much it in invalidates the ability at certain points in the game.

I do try to consider challenges a bit, but the game is not balanced around them. 0-chal is the target for game balance.

I was planning on improving the alchemy UI for desktop/landscape in 2.4 actually, but didn't end up having time. It's likely to happen in 2.5.

[–] [email protected] 1 points 3 months ago (1 children)

Thanks for answering

I understand

Also, what happened to the third variant of the blacksmith quest? I haven't seen a mention of it in a while

[–] [email protected] 2 points 3 months ago

The blacksmith quest ended up taking way longer than I thought it would, so I postponed the 3rd variant in favor of working on other content. It will happen but not until after the cleric at least.