this post was submitted on 03 Jun 2024
623 points (98.6% liked)
Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
54500 readers
601 users here now
⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.
Rules • Full Version
1. Posts must be related to the discussion of digital piracy
2. Don't request invites, trade, sell, or self-promote
3. Don't request or link to specific pirated titles, including DMs
4. Don't submit low-quality posts, be entitled, or harass others
Loot, Pillage, & Plunder
📜 c/Piracy Wiki (Community Edition):
💰 Please help cover server costs.
Ko-fi | Liberapay |
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
What people need to learn is that "indie game" it's not a synonym for good, or worthwhile. I've pirated tons of indie games which wereamazing and I ended up buying.
I've also pirated tons of indie games that I wouldn't have spent a damn dollar on because they absolutely sucked.
Pirate indie games all damn day. Pay for the ones that aren't flame-broiled ass. Don't reward people who asset flip or put 5 mins of effort into something just because the game is listed under a category called 'indie' lmao
This is how I handle pirating. I more or less treat pirating as a demo for the game. If I liked the game enough to finish it, 9/10 times I'm going to actually buy it unless I have some personal reason not to, like the dev being a pos I don't wish to support or something.
Indie also covers an enormous financial area. People generally group games into AAA, Some nebulous middle ground games that are generally produced by the major studios but aren't AAA and Indie.
There is a difference between indie games that sell millions of copies vs dozens and this lack of discrepancy makes this complex. I once pirated a game called infernium after seeing a friend play it on switch, then learnt that it's an absolutely tiny game by a solo developer. I happened to adore the level design and lore of that game so much that I bought it on steam and then bought all of his other games too just to support him.
On the flipside, we refer to a game like Hades as indie. I love supergiant games and have purchased all their titles but I would have felt zero remorse at pirating Hades.
Maybe the only thing that I feel is sad in all of this is that the massive AAA games takes years to be cracked nowadays, which means only indie games are pirateable. I don't like the unfair dichotomy this creates. There are probably a reasonable amount of people who pirate indie games and buy AAA games for this reason, and that's bad for industry.