this post was submitted on 02 Jun 2024
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[–] [email protected] 77 points 5 months ago* (last edited 5 months ago) (4 children)

Reminds me of kkreiger, an fps with impressive graphics and sound for the time, that weighed in at 96KB.

https://youtu.be/2NBG-sKFaB0

[–] [email protected] 23 points 5 months ago (1 children)

A long time ago I came across a game that was part of a 1mb challenge. It's called A New Zero. I played it quite a lot, just flying around and dive bombing boats was entertaining enough for me.

I was impressed with 1mb but 13kb and 96kb is pretty amazing. I really enjoy seeing stuff like this.

[–] [email protected] 5 points 5 months ago

Nice I have been thinking about doing a either an 8mb or 5mb gamejam challenge but I wasn't sure if 5mb would be to low but if there are 1mb challenges I guess it does not seem to impractical. Also I am going to test that game out in wine it looks interesting.

[–] [email protected] 17 points 5 months ago (1 children)

kkreiger is more impressive to me, because it creates itself on execution time. While this 13kB game is willfully ignoring the fact that the average web browser today is already a 2GB behemoth. While kkeiger is pure C++ and it does the whole thing, including the game engine and sound processor and everything else.

[–] [email protected] 4 points 5 months ago* (last edited 5 months ago) (1 children)

Is definitely not pure c++. It's making use of direct x and even fonts available in Windows to create textures.

[–] [email protected] 1 points 5 months ago

Without DirectX or OpenGL you'd have to create a GPU driver or do CPU rendering...

[–] [email protected] 15 points 5 months ago

kKrieger was always kind of amazing to see. Even understanding a little bit about how the game works, it's still kind of mind-boggling

[–] [email protected] 13 points 5 months ago* (last edited 5 months ago) (2 children)

This is crazy!

I have so many questions, but lack the technical know how of how to ask them.

[–] [email protected] 37 points 5 months ago (1 children)

Instead of actually storing images, sound files, maps, etc, whole program relies on algorithms computed at runtime. Level generated automatically, sound follows a set math pattern with randomization, etc etc

Benefits of less file size but more processor requirements

[–] [email protected] 8 points 5 months ago

Oh yeah. I can remember back in the day it could take quite a bit to compile and start these things, especially if you were running at higher resolution and detail values.

[–] [email protected] 16 points 5 months ago* (last edited 5 months ago)

Basically it's all procedurally generated assets. It takes a long time to start to because it has to make all it's textures and sound effects.

Check this video out by Nostalgia Nerd

https://youtu.be/bD1wWY1YD-M