this post was submitted on 14 Jun 2023
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Unreal Engine

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Hey folks!

I'm fairly new to Unreal, let alone setting up an Unreal 5 project on version control for a team. We use Git for our version control, so obviously we gotta make sure we have certain things filled out in our .gitignore and .gitattributes (for Git LFS).

What do you normally have filled out in your ignore and attributes files for a typical Unreal 5 project?

Thanks!

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[–] snowe 2 points 1 year ago

Yeah I've used Git LFS before, but have also read (on reddit, so not sure I'd be able to link it), that Git LFS doesn't work very well for the kinds of binary files you deal with in game dev. Anyway, I'm not a game dev, so don't listen to me lol