this post was submitted on 27 May 2024
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Emulation

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I have created a list of all the unofficial console PC ports (that are based on Recompilation or Decompilation) I know about, along with easy-to-install versions that have been marked with a star ⭐.

Additionally, I have included short installation tutorials on how to install them. My plan is to keep this list up to date and add new finished PC ports in the future.

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[–] [email protected] 4 points 5 months ago* (last edited 5 months ago) (1 children)
[–] [email protected] 1 points 5 months ago (1 children)

I have to admit that I don't know anything about Sonic but I know that this Projects exist. My question is, what's the diffrence between this Projects and the official PC Ports? Do they have features that only the Console Versions have? Especially Sonic Mania. What's the difference between the PC Version and the decompilation?

[–] [email protected] 2 points 5 months ago* (last edited 5 months ago) (1 children)

The Sonic 1,2 and CD projects are cool since they are decomps of the remastered Android versions with proper widescreen plus modding support on 1 & 2 built in.

The Sonic Mania decomp allows you to choose your renderer (DX11 / DX12, and Vulkan), among bug fixes and mod support. Did you know the official release doesn't let you use more than one controller in Competition Mode? The decomp lets you fix that. Plus mod support, of course. Most of the mods for Mania are cosmetic, but occasionally you get some cool stuff like more abilities or extending movesets to other characters.

Gamebanana.com is a good resource on all counts of classic Sonic modding

[–] [email protected] 1 points 5 months ago (1 children)

Thanks for the answer. I will check them out and probably add them later. I was always asuming the PC Versions on Steam are based on the remastered android ports... Its baffling to me that they don't.

Do you also know what the two Doom Projets do that the PC Port doesn't do? And are they decompilations?

[–] [email protected] 2 points 5 months ago* (last edited 5 months ago)

Yeah, the Doom 64 projects are a bit different in scope, so I figured they deserve separate listings. Anywho:

D64-RE is a decomp that you recompile yourself. There are some minor features like additional cheats, but it's a pretty raw "here is all the code" project that you can mess with yourself.

Doom64 EX + is a fork of the original work by SVKaiser, called Doom 64 EX.

Doom 64 EX is a mish-mash of reverse engineering and source port conversion. Famously, Kaiser now works at NightDive Studios and brought his proprietary KEX engine with him.

EX+ basically rips out Kaiser's KEX engine, while keeping the improvements of the modern commercial release like loads of bug fixes, performance increases, and aims to be faithful to the original game.

In addition, EX+ is able to be played on other platforms besides Windows, and can accept DeHacked64 patches. This allows for tweaks to values throughout the game (monster health, damage, weapons, etc), while bringing in support for a number of existing map packs.

Strangely, EX+ does not have controller support - at all. It is mandatory mouse/keyboard.