Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
Sister Communities:
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Need to have Swarm intelligence for that, enemies normally don't alert others. Depending on your loadout, something to blind then ranged damage is one good option, the other is to just walk up to the skelly so the robot can't shoot you (e.g. yellow seed to avoid taking hits).
I was speaking figuratively, not within the rules of the game.
And yes, that's all excellent advice. That's how I deal with a lot of ranged enemies, but most of our battles start with me opening a door, getting face-blasted, then closing the door and holding down the wait button. Then as soon as they open the door, they're in melee range where they are easy prey; especially with the sneak attack.
It usually costs just a few turns, but this time it didn't go as planned, and turned out to be a whole comedy of misunderstanding. ๐