this post was submitted on 18 May 2024
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Is your party the first counter-force these cultists have encountered? Unless it's like a mindless zombie type cult then they would want information from the mysterious party before killing them even if the rest of the cult is packing up shit to leave. To game-fy this you could have your Sorceror make a series of conversation checks to gather the mob at the tavern while the rest of the party is making checks to stall the cult as long as possible. Longer they can stall the bigger their rescue party can be. Worst case scenario happens and the sorceror runs out of time you have a cleric, start throwing in some divine intervention plot armor for some future cost