Game Development

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Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

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founded 2 years ago
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Texture Paint Champ (gamefromscratch.com)
submitted 1 year ago by [email protected] to c/gamedev
 
 

Substance Painter Lite for Unreal Engine – From GameFromScratch.com

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I'm a gamedev! (lemmy.dbzer0.com)
submitted 1 year ago by [email protected] to c/gamedev
 
 

#Memes

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cross-posted from: https://programming.dev/post/6378158

Hey guys, I made pong clone in Golang with Raylib. Was wondering what you all thought about it.

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Steam stumbles on regional pricing (www.gamesindustry.biz)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/gamedev
 
 

Opinion, from GamesIndustry.biz

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More Details from GameFromScratch.com

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From Developer

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Indie marketing (lemmy.dbzer0.com)
submitted 1 year ago by [email protected] to c/gamedev
 
 

I hope memes are allowed here >_<

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cross-posted from: https://lemmy.world/post/8567598

Plus switching from the subscription model to a one-time fee for commercial PC-only license. Nice.

I enjoyed this part of the announcement:

We have seen other platforms making awkward moves with their pricing and terms, so we thought, what if we did the opposite

I wonder who they could possibly be referencing 🤔

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From GameFromScratch.com

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It powers the game Horizon Forbidden West & has a Godot implementation – GameFromScratch.com

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From Game Developmer

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Hi Game Devs!

I am currently developing my Open World Video Game in the Godot Engine, and the only thing I need is a world. I got done most of the game, (character models still need work, but I can get that done once I figure out this world problem I have) I'm just not sure what to do in making the world. I know I could use Blender, and yeah that does sound like a valuable option and it could work, but I also found RenderDocs, which I saw a video on where you ~~used a chrome shortcut and RenderDocs captures that shortcut and grabs 3D~~, I actually have no idea how RenderDocs works, but I know I could use it too grab 3D locations using Google Maps. But I couldn't figure that out. I just can't edit the map afterwards if I choose this option.

I'm also not saying that I want too make a massive world, especially like Fortnite or Grand Theft Auto V, I just want a simple but small sized world, but not too small if you know what I mean. I'm aiming for a map like this. (I'm not making a lego game, I'd thought I mention this here.)

I then remembered Unity was another option, but I don't feel like using it because of the whole debacle that happened with the engine. I also don't know if It's easy to import it to Godot. The last resort I can think of is using Godot to make it, and I did also find a video where someone made a map in Godot, like a very simple world.

Options: Godot? Unity? RenderDocs? Blender?

I'm just not sure what is the best choice.

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Osama Dorias: Progress fighting crunch is at risk | GamesIndustry.biz

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The art of Hit Registration (danieljimenezmorales.github.io)
submitted 1 year ago by mac to c/gamedev
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A Journey Into Shaders (www.mayerowitz.io)
submitted 1 year ago by mac to c/gamedev
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Announcing the MonoGame Foundation (community.monogame.net)
submitted 1 year ago by mac to c/gamedev
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From GameFromScratch.com

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From GameFromScratch.com

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From GameFromScratch.com

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