Doom

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I had wondered about how some things were done with the new episodes. I'm glad they released some documention and kept the standardization so that the rest of the broader Doom community can build off the new release.

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cross-posted from: https://lemmy.zip/post/20418581

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cross-posted from: https://lemmy.world/post/16392555

Ashes: Hard Reset OST by John S. Weekley

I saw over the weekend that the soundtrack had been released ahead of the upcoming (!) prequel (‼️) to the amazing series of Doom mods. The Ashes series rules, play them if you haven't. The soundtracks also rule and I had the Afterglow OST in heavy rotation all last year.

This one is pretty good. Very heavy with callbacks to the previous OSTs and to the original Doom's music. "Romero Waiting for the Train" is particularly fun for it's mix-in of my favorite OG track. I can't wait to wander more post-apocalyptic subways to this groovy tune!

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Here is what TechRadar said

The game is billed as a prequel to the modern Doom series, which includes 2016's Doom and Doom Eternal. It will focus on the origins of the enigmatic Slayer and feature a never-before-seen medieval war against hell. Judging from everything shown in the trailer, it looks like a pretty radical departure from the more futuristic, sci-fi look other the other games.

Like the two previous installments, Doom: The Dark Ages is being developed by id Software and is powered by the idTech game engine.

A recent post from the official Doom X / Twitter account has also confirmed that the game will be available as part of an Xbox Game Pass subscription. It will be launching for Xbox Series X, Xbox Series S, PC and, rather surprisingly, PlayStation 5.


Here are some other articles about it but I imagine most of the information is the same:


What do you think? Do you believe it will play similar to DOOM Eternal?

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The link attached to this post contains all Cacoaward winners from 2004 to 2020. I have seen a few others on Archive.org such as this one but they seem more focused on backing up everything.

I am wondering if there is a collection of total conversion mods like Total Chaos, Trench Foot, and Ashes 2063 for example.

I imagine there are a lot of best Doom WAD lists out there but it would be nice to not have to go through the effort of downloading them individually.

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cross-posted from: https://programming.dev/post/13796508

excerpt from the description:

This TAS is an improvement of 3:01 over the older 11:55 TAS by ClumsyDoomer from 2017. It is the result of 490 (we made a point of counting) hours of work spanning 1 year, 10 months, and 15 days. However, we made the decision to not count the hours spent running brute forces long enough to walk away from our computers, and so only counted the hours spent “actively working on the run”. It also does not count quite a bit of time spent with routing and experimenting with test maps. Taking into account all of that, the time taken would probably be around 600 hours.

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MyHouse.wad has a Doom Wiki page which can be found here and the Doom World page can be found here. Here is a download link if you want to try it yourself.


The author says the following on the Doom World page

Excited to finally release this tribute map. Last August I lost a good childhood friend of mine and took it pretty hard. When I was visiting my hometown for his funeral, I connected with his parents who shared with me some of his old belongings. Among them was a copy of an old map of his backed up on a 3.5” floppy from high school. Thomas and I were into amateur Doom mapping in the early 00s but I had never seen this map of his prior to uncovering it on one of the old floppy discs. As a way of paying tribute to him and all the great memories we had together, I took the plunge and installed Doom Builder in order to polish up his map and add a few modern amenities just for convenience sake.

I haven’t touched an editor in over 15 years so it was quite a surprise to find out how easy mapping has become. I may have gotten a little carried away with these new UDMF features and, as such, the map is designed for GZDoom. From the text file:

Doom 2 - GZDoom, hardware renderer

1 map: Not much of a challenge and roughly 10 minutes of play time. All difficulty settings implemented.

Jumping & crouching disabled, freelook is fine

Lots of Doomcute!

Making maps of your house was all the rage back-in-the-day, but I feel like this is a pretty adorable and detailed tribute to my friend and a great way to share something of him with a community we loved. Miss you, Tom.


The TL:DR is this is a really touching tribute that I'd recommend people experience. I linked the Vinny Vinesauce video because some people might not want to go through the effort of setting it up in GZDoom and might miss one or two Easter eggs playing on their own. He does a decent job exploring it. It's so touching in fact that the creator of Doom John Romero played it.

I'd recommend not reading the Doom Wiki or anything else about it because it really takes away from what makes it special.

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submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]
 
 

Ever wonder about how crushers in the classic Doom games work? Decino has you covered.

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As someone whose earliest exposure to Doom was on console, and possibly one of the bottom two or three versions of the game at that, this romhack blows me away. Modders went out of their way to actually make this version playable. Not only playable, but damn good. It adds Deathmatch / Coop, all the maps, new ost, new sprites, the works. It's basically a new game.

If you have never played Doom on the Sega 32X, let me fill you in. This was meant to be a launch title, and there was precious little time to get it up and running. New system + rushed development + small dev team = 32X Doom. All the sprites face forward, even rockets - so you're essentially shooting rockets backwards. The music sounds a bit like the day after Taco Bell. The game is missing most of the maps. And my favorite - the end credits sequence dumps you into a fake DOS prompt. (It displays C:\DOOM that you cannot interact with in any way). That is why Doom 32X Resurrection is such a crazy romhack. The amount of improvement is remarkable. I can't imagine how much better it would have reviewed and sold if this is how it released.

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Mine's a bit niche, but I really love Andrew Hulshult's remake of the original soundtrack

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I like them all, except Doom 3, that just doesn't play like Doom. But as a classic Doom simp I'm contractually obliged to say Doom 2 is my favourite

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I like them all, except Doom 3, that just doesn't play like Doom. But as a classic Doom simp I'm contractually obliged to say Doom 2 is my favourite