p3e7

joined 1 year ago
[–] [email protected] 9 points 4 days ago (5 children)

Matchmaking took upwards of 10 minutes. Maybe they could capture a core audience but all that waiting would alienate even more people. Increasing the wait time even more. They could have invested more money and re-release it, but how much money would it take to overhaul the game. And there is no guarantee, that a 2.0 would be played more. So giving it up is probably the best solution, not burning even more money. Keep in mind, it costed about 400 million $ to make.

 

Colors

Colors can be applied using the <c> tag. You can either use a predefined color or define one yourself by using a 6 character HEX color code.

User defined colors:

  • <c=#ff0000>Red</c>
  • <c=#ffa500>Orange</c>
  • <c=#fafe36>Yellow</c>
  • <c=#79c314>Green</c>
  • <c=#487de7>Blue</c>
  • <c=#4b369d>Indigo</c>
  • <c=#70369d>Violet</c>

Predefined colors:

  • <c=@Task>Task</c>
  • <c=@AbilityType>Ability Type</c>
  • <c=@Flavor>Flavor</c>
  • <c=@Reminder>Reminder</c>
  • <c=@Warning>Warning</c>

Underline

Text can be underlined by using the <a> tag which is typically reserved for links. By default it will have a light blue color but can be changed by adding the color attribute.

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  • <a color=#ffffff>White underlined text</a>
  • <a color=@Warning>Red (default warning color) underlined text</a>
  • <a hoverColor=#ff0000>Blue underlined text, will change to red when you mouse over it</a>

Line breaks

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  • Header line<brx>Second line

Special characters

There are two special characters that can be inserted to your text using the <ins> tag.

  • <ins=ellipsis>
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[–] [email protected] 0 points 3 weeks ago (1 children)

10/08/2024--October 8 Release Notes

General

  • Fixed an issue that prevented the Is This a Scratching Post? achievement from updating properly.
  • Fixed an issue that prevented jade bot workbench decorations from recognizing users who placed a workbench nearby and immediately attempted to interact with it.
  • Description text has been added to the Thesis on Speed effect tooltip.
  • The conjured doorway can now be summoned in Dry Top, the Silverwastes, Arborstone, Verdant Brink, and Lion's Arch Aerodrome.
  • The "Keep the troll party from getting out of hand" events in Lowland Shore are no longer group events. The events' completion timers have been increased.
  • Refined the criteria for the away-from-keyboard timer to prevent it from counting noncombat damage sources such as falling or self-inflicted damage as entering combat.
  • Improved the precision with which decoration placement checks for valid decoration space near areas where no decorations are allowed, such as the waypoint in Hearth's Glow.
  • Relic of Rivers: Reduced the alacrity duration from 2 seconds to 1 second and the regeneration duration from 3 seconds to 2 seconds in PvP only.

Warclaw Mount

  • Players are now able to dismount the warclaw in midair in all game modes.
  • Fixed an issue that caused combat mounting to fail when autoattack was enabled.
  • Updated the Feral Fury Mastery's text to indicate that only the Lance and Battle Maul (Engage) skills gain increased crowd control.
  • Reduced Lance's knockdown time in PvE from a baseline of 2.5 seconds to 1.25 seconds.
  • Updated Battle Maul (Engage)'s description to indicate its current functionality. This skill delivers a double strike to enemies within a radius of 180 and stuns them for 2 seconds, reduced from 3 seconds. Updated the skill facts for this skill. This skill is now affected by Feral Fury's control increase. Updated the skill's visual effect to help identify the different attack regions.

Items

  • The off-season Halloween vendor in Hooligan's Route now stocks a much larger assortment of Halloween items for players who wish to purchase items with candy corn after the event has ended, including recipes for homestead decorations.
  • Added Wings of the Sunless and Endless Fractal Challenge Mote Tonics to Zotturrikk's shop inventory in Hooligan's Route in Lion's Arch.
  • The birthday vendor in Lion's Arch will now also sell the Dragon Decade Spear Skin to players who have finished ten objectives in the Decade of the Dragons achievement, in addition to players who have completed the Birthday--Year 10 achievement.

World vs. World

General

  • To reduce confusion, the Join Team button on the World Restructuring - BETA tab of the World vs. World panel is no longer displayed for players who are already on a team.
  • Objectives will now remain contested and the "Repel the enemy attackers" event will restart if the objective's lord is dead when the event finishes.

Profession Skills

Below are changes to the balance preview notes we previously shared. You can see the original balance notes shared here.

Engineer

Mechanist

  • Barrier Burst: Increased the might duration from 15 seconds to 20 seconds in PvE only.
  • Mech Frame: Channeling Conduits: This trait now applies might instead of alacrity in WvW only.

Guardian

  • Solar Storm: This skill now deals reduced damage on subsequent hits to a target. Reduced the damage coefficient from 1.8 to 1.5 in PvE only.

Mesmer

  • Restorative Illusions: Reduced the healing power scaling from 0.46 to 0.3 in PvP only. Reduced the base healing with no clones from 360 to 219.
  • Illusionary Inspiration: Reduced the outgoing healing increase from 15% to 10% in PvP only.
  • Temporal Enchanter: Reduced the resistance duration from 3 seconds to 2 seconds in PvP. Reduced the superspeed duration from 3 seconds to 2 seconds in PvP and WvW.
  • Journey: Reduced the base healing from 719 to 527 and reduced the regeneration duration from 4 seconds to 2 seconds in PvP only.
  • Signet of Inspiration: Increased the cooldown from 20 seconds to 30 seconds in PvP only.

Mirage

  • Split Surge: Reduced the might per hit from 2 to 1 in WvW only, and reduced the damage coefficient per hit from 0.45 to 0.36 in WvW only.
  • Phantom Razor: Fixed an issue that caused this skill to daze when used by a clone.

Necromancer

  • Locust Swarm: This skill now grants swiftness to nearby allies in addition to its previous effects.
  • Perforate: Increased the number of targets from 3 to 5.
  • Extirpate: This skill no longer inflicts Extirpation in WvW and PvP. It will continue to apply Extirpation in PvE.
  • Ritual of Life: Increased the revive percentage from 2% to 3.5% in PvE only.
  • Transfusion: Increased the revive percentage when the scourge elite specialization is equipped from 1% to 2% in PvE only.

Scourge

  • Trail of Anguish: This skill now grants its initial boons to nearby allies in PvE only. Increased the cooldown from 20 seconds to 25 seconds in PvE only.

Revenant

  • Abyssal Raze: Fixed an issue that caused this skill to inflict torment for a longer duration than intended. Increased the torment duration from 4 seconds to 6 seconds in PvE only.
  • Song of the Mists (Call of the Centaur): Reduced the base healing from 1920 to 1300 and reduced the healing power scaling from 1.0 to 0.5 in PvP only.
  • Generous Abundance: Reduced the base healing when using a Legendary Centaur skill from 463 to 271 and reduced the base healing when using another legend skill from 197 to 152 in PvP only.
  • Purifying Essence: Increased the cooldown from 5 seconds to 10 seconds in PvP only.
  • Energy Expulsion: Increased the energy cost from 35 to 50 in PvP only.
  • Natural Harmony: Reduced the healing power scaling from 1.75 to 1.0 in PvP only.

Vindicator

  • Balance in Discord: Reduced the base healing from 810 to 522 and reduced the regeneration duration from 6 seconds to 3 seconds in PvP only.

Warrior

  • Maiming Spear: Reduced the initial-hit damage coefficient from 1.2 to 1.1 in PvE only. Reduced the shock-wave damage coefficient from 1.2 to 0.75 in PvE only. Reduced the shock-wave damage bonus from 50% to 20% in PvE only.
  • Spearmarshal's Support: Reduced the damage coefficient from 0.6 to 0.4 in PvE only.
  • Harrier's Toss: This skill no longer evades and now applies vulnerability to enemies it hits.
  • Defiant Stance: Increased the casting time by approximately 0.5 seconds.
  • Balanced Stance: Increased the cooldown from 40 seconds to 50 seconds in PvP only
  • Wild Throw: Fixed an issue that occasionally prevented certain on-hit traits such as Building Momentum or Sundering Burst from activating properly

Spellbreaker

  • Cull the Weak: Reduced the weakness duration from 3.5 seconds to 1.5 seconds when the spellbreaker elite specialization is equipped, in PvP only.
  • Full Counter: Increased the cooldown from 12 seconds to 14 seconds in PvP only.
[–] [email protected] 3 points 2 months ago (1 children)

Oh no, he has two left hands :D I love it anyway.

 

Embark on a new adventure in Guild Wars 2: Janthir Wilds, the newest expansion for the award-winning MMORPG Guild Wars 2. Learn to wield a spear in combat, cultivate and decorate your Homestead, master challenging encounters, and more as you explore new lands and learn more about the mysteries of Tyria's past.

[–] [email protected] 3 points 2 months ago

The package with the Skysteel Greatsword Skin, Skysteel Chair, and Skysteel Glider is kinda quirky. I like the sword but gliding and hovering gives me Tao Pai Pai vibes :D

[–] [email protected] 10 points 3 months ago

Thanks for your great work and transperancy!

[–] [email protected] 2 points 4 months ago

Great catch! Thanks! Watched it twice and missed it...

[–] [email protected] 3 points 4 months ago (2 children)

I hope it works with glyphs. I would miss my volatile magic.

16
submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]
 

Hi all,

I just played the first level of Fallen Aces. I’m amazed how great the level design really is. Somehow it feels a bit like a Metroid game. Every part of the map is connected - at first it looks like you have to backtrack long routes but after looking around, you can find a lot of shortcuts. You can even avoid most of the enemies. Discovering the map and fooling around felt so refreshing. I even made a video with all the secrets. They lineup so perfectly it’s ingenious. By all means, I’m not speedrunner, but I felt the rush of speed running. I played the first map for 2 hours and now I can do it in 4 minutes :D The combat feels quite good as well, but I'm not really a fan of the rotating sprites (like in the original Doom).

What are your thoughts on the game?

Oh, and here is the video if you wanna see my "perfect" route: https://youtu.be/aPUyciDaJvo

[–] [email protected] 1 points 5 months ago

The first device reminds me of this :D

[–] [email protected] 5 points 5 months ago

I think, it is the real world logic that makes it hard to grasp. If you divide something with something small it becomes bigger. Mathematically it's easy and makes sense, but it it's somehow not intuitive. Especially for young me :)

[–] [email protected] 8 points 5 months ago* (last edited 5 months ago) (3 children)

25/5=5

2.5/0.5=5

o.O

[–] [email protected] 21 points 6 months ago

A wild fork appears :)

[–] [email protected] 33 points 6 months ago* (last edited 6 months ago) (16 children)

Well it's probably cheaper than to innovate on the hardware front (display, performance, Joy-Cons, etc.) . And since they have an insane amount of money, it think they can keep doing this for quite some time...

 

WTF - Rest in peace... I hope no one has to pay any legal fees. Wish you all the best!

 

WTF - That's a lot of repos... -.-

 

Hi everyone,

not so long ago I created weapon previews for reddit (via youtube) - Sometimes you are not at home (work, school etc.) and want to get a glimpse of the new content the game has to offer. Other creators make similar videos, but they talk to much and the music sometimes annoys me, that's why I'm giving it a different spin.

If you like it, let me know and I'll create more in the future. Plus, feedback is always welcome.

Cheers and have a nice day :)
peet

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