mranderson17

joined 1 year ago
[–] [email protected] 1 points 1 week ago* (last edited 1 week ago) (1 children)

the qobuz webapp is hi-res too, I just use it in Firefox and my dac reports the same bit/sample rate that qobuz does. AFAIK there's no compression there though I haven't extensively verified that, only that the end result is 24bit/192kHz if that's what qobuz says is playing.

EDIT: Also, qobuz is nice because there's very few things you can click on in the web interface which cause the music to stop playing. I really appreciate that feature.... looking at you bandcamp....

[–] [email protected] 2 points 2 weeks ago (1 children)

Ah, I should have been more clear. The CRITERIA section of the sway documentation states that class matches support regex, so instead of using a * as you did in your example you'd use a regex any .*. So I think (untested of course) that for_window [class="steam_app_.*"] allow_tearing yes should work.

The comment in the code for allow_tearing notes that it must be enabled on the output as well. Here is the relevant output documentation. There are several other notes/recommendations there as well you should probably pay attention to.

[–] [email protected] 1 points 2 weeks ago* (last edited 2 weeks ago) (3 children)

Are your games all wine/proton games? For me in sway they all have the same class followed by some uid thing:

] > swaymsg -t get_tree
[...]
  #92: output "DP-5"
    #70: workspace "21"
      #126: con "Automobilista 2" (xwayland, pid: 171976, instance: "steam_app_1066890", class: "steam_app_1066890", X11 window: 0x5400001)

Or gamescope:

] > swaymsg -t get_tree
[...]
  #92: output "DP-5"
    #70: workspace "21"
      #124: con "Assetto Corsa" (xdg_shell, pid: 170694, app_id: "gamescope")

EDIT: Also allow_tearing was added to master 3 weeks ago, so this is definitely not in the current release. FYI to anyone who might try it.

[–] [email protected] 18 points 1 month ago

Or add EA anti-cheat 6 months after release like they did for EA WRC.

[–] [email protected] 1 points 1 month ago

Yeah, it changes without skipping a beat for me in pipewire, even in things like zoom/teams.

[–] [email protected] 6 points 1 month ago (2 children)

I use a little oneliner with tofi (rofi/wofi would also work) to select the current output and avoid pavucontrol. It's mapped to a sway binding but would probably work in any wm/de:

pactl set-default-sink $(pactl list short sinks |awk '{print $2}' |tofi $tofi_args)

I'm using pipewire so the functionality of pactl is actually provided through pipewire-pulse I think

[–] [email protected] 20 points 1 month ago* (last edited 1 month ago)

Gatgetbridge (your link) has a breakdown of devices they support https://gadgetbridge.org/gadgets/ . You can click through the vendors to find devices which are both "highly supported" and "no vendor-pair". Meaning most/all the features work without any reliance on the vendor app.

As for the similarity you are asking about with pixel->GrapheneOS, there are very few watches that can run an alternative open source firmware or operating systems apart from the ones that are already open source, like bangle.js, pinetime, etc. Wearables are even more specialized than phones, they require specialized code designed specifically for them and would likely require pretty extreme effort to reverse-engineer.

I use a pebble 2 HR with gadgetbridge but the watch it self runs the old pebble firmware which gadgetbridge talks to. This is fine for me, but if you are looking for a more modern watch you may have to make some compromises.

[–] [email protected] 3 points 2 months ago* (last edited 2 months ago)

The SQLite database is encrypted, though there was a period of time where it wasn't I think which may persist if your DB is older, but the key is stored right next to it on the filesystem. Signal desktop doesn't use your keyring or any of the other available methods to unlock it's database which is why you don't have to enter anything when starting the application, and why you can move it between machines by simply copying the .config/Signal dir. So while they are "encrypted", it's effectively clear text if you have access to the directory the database is stored in.

[–] [email protected] 4 points 2 months ago* (last edited 2 months ago)

What makes those methods better?

Disclaimer, I'm at a sortof "advanced hobbyist" level of cad. My understanding of the topological naming problem in general is that it exists in all cad because it is a sortof byproduct of how computers keep track of data about 3 dimensional objects. If you make a cube, all the sides need to have an identifier associated with them. If you put a hole in that cube, you now have more identifiers and have to decide what ordering makes sense. It sounds easy to work around with a cube but when models get really complex it's not so easy, especially when you change something way back at the beginning which creates more or less faces in the middle of the list somewhere.

Freecad isn't making the topological naming problem "go away". They are creating (or rather merging, it's been around a long time) an algorithm that makes a better guess at what the order should be, rather than sticking new faces in the list and reordering without any consideration of what happened after that face was created. This is, as far as I understand, also how other CAD packages do it, and you can still back yourself into a topological naming problem if you try hard enough (or don't try at all I guess) in both freecad with the new changes applied, and in other CAD packages.

So "best practice" is to be smart about the attachment of your geometry thinking about how things might change in the future, rather than clicking the closest face whenever you need a sketch plane. In reality modern proprietary cad is so good at guessing and maintaining consistency that it doesn't matter unless your model is horrendously complex and whoever made it didn't pay any attention to laying out the base sketches in an organized way.

For example if you make a flange but you're not quite sure about the thickness, base the sketch for say, the holes, on the parallel origin and offset it by the height of the pad or the length of the sketched geometry. Or use a spreadsheet or variableset for the value of both the thing that you define the thickness with, and the offset from the origin plane. That way if the value changes, nothing will break.

I made a test model but it isn't something that shows up well in a single screenshot unfortunately. See the "Flange Thickness" and z offset parameters in the property view. I used that for the flange dimensions, and the hole sketch offset.

[–] [email protected] 1 points 2 months ago

Interesting, it is working for me in wayland and the drop down menus are fine but I'm using sway which is a totally different wayland implementation than what KDE is doing. I'm glad you found a workaround.

[–] [email protected] 9 points 2 months ago* (last edited 2 months ago) (2 children)

Unfortunately I don't know what is causing the exact issue you are having, however here are a few things I found when doing this myself that are "gotchas" (not immediately obvious).

  1. This is the reason your fonts are all Times New Roman. Go to that key using protontricks regedit and delete all the font replacements.

  2. Anything you put in $HOME/.steam/root/steamapps/common/assettocorsa stays there, even if you uninstall the game. If you want to "start over" you have to uninstall the game and then delete the whole assettocorsa directory there, and the wine prefix in $HOME/.steam/root/steamapps/compatdata/244210

  3. AC and content manager work without .net changes in the latest GE but you do need corefonts which you can install with protontricks. If you want to be extra sure you have the right .net you can install dotnet472 but I don't believe this is necessary anymore as it will be installed automatically or is already installed. You may get a wine .net error the first time you launch the game but it's only the first time.

  4. If you choose to use CSP you have to unzip the archive you get from either Patreon or acstuff.ru and manually copy the dwrite.dll file into $HOME/.steam/root/steamapps/common/assettocorsa on EVERY upgrade. The zip installer built into CM doesn't do this correctly on Linux. It will cause rain not to work if you choose to use the Patreon version if you don't do this manual step.

I think you should start over and make sure the assettocorsa directory is clean before re-installing the game. It could be missing fonts, but it's hard to say. You can back it up somewhere if you have data in there you need.

[–] [email protected] 1 points 2 months ago

I like tofi as a wayland alternative. Unfortunately like so many of these projects it seems to be somewhat recently unmaintained.

 

This is me trying out the new dirt surfacesfx adjustments and rally tires in Custom Shaders Patch. It feels surprisingly good! And looks amazing, as AC usually does. And yes I crashed...

 

I'm receiving periodic 500 server errors when viewing posts for about the last week. It's pretty infrequent but definitely still happening.

I've also noticed that viewing some images has been problematic, sometimes requiring a few tries to get them to appear. Likely the same issue there.

Anyone else noticed this?

 

cross-posted from: https://infosec.pub/post/4625991

A quick test, without a wheel attached to the spindle, of the openffboard running on Linux in BeamNG.drive. It took a while to get here as I'm not very knowledgeable with motor drivers but it seems to work so far.

Next step will be to fabricate a bracket to mount it to my rig. Since this video I have mounted a wheel and done some driving. The feel is pretty good, the motor is only 6NM which in DD land is a little on the low side but it's incredibly smooth.

Hardware:

OpenFFBoard (purchased assembled)

ODrive S1

Baldor BSM90N-1150AFP (ebay auction for untested motor, was about 50USD shipped)

48v 10.5A power supply

 

Not really much else to say other than to share my disappointment (but not surprise).

 

cross-posted from: https://infosec.pub/post/3508656 . I made some modifications since the last rig post, thought I'd cross post here too.

I don't have a lot of space where my desk is but wanted a combo space combat and racing rig that was fully rigid except for the seat.

The chair sits in a wheel trough with some 3d printed wheel chalks that fit the wheels exactly so it doesn't really move much at all when braking.

Everything is running on Linux using a lot of SDL and input device spoofing hacks to get it all recognized correctly in games. I mostly play DirtRally2.0, BeamNG, AMS2, and Overload. Trying to get into Elite Dangerous but it's not really my type of game. Maybe it will be some day though. Also play a little RBR but not all that much.

List of gear:

T300rs with a R383 Mod wheel - tmff2 driver. I designed a "quick" release ring so it's not a pain to take the wheel off for flight.

Heusinkveld Ultimate+ pedals - protopedal or xboxdrv depending on the game

TH8A shifter - heavily modified to fit in the small space I had and with a 3d printed short throw plate that I designed. It's not ideal, but works for occasional use.

Some ebay handbrake - I use xboxdrv for this sometimes if necessary but most games can find it. I also modified it to be mounted under the plate for a bit more space on top.

Gladiator NXT EVO Omni Throttle (Left and Right hand models) - These are a pain in most games. I use a winehid hack where I adjust the registry values HKEY_LOCAL_MACHINE System CurrentControlSet Enum WINEBUS VID_231D&PID_{200,201} {Service, CompatibleIds} from xinput to winehid. This works but depends on the bus the device is currently connected to. Looking for a better SDL env var alternative but haven't got it working yet.

Acer Nitro 37.5" QHD+ 3840 x 1600 curved display

NextLevelRacing "Wheel Stand 2.0" - I made some steel parts for it on the mill to increase rigidity, 3d printed spacers for the adjustable arms to tighten them up a bit since the stock ones are a bit sloppy, and made some extra plates for mounting the sticks and other stuff out of 10mm aluminum plate.

VKB UCM-S drop mount brackets for the sticks. I modified these as well to fit under the aluminum plates. The left one is hinged so that it can be folded upwards to get in and out of the chair when the chair wheels are fixed in place.

annnd... yes I know the shifter and handbrake are reversed... I like it that way.

 

Had a nice relaxing series of crashes today.

 

I have a keyboard with gateron blue clear top (black base, clear top) switches. It has a few switches that no longer work consistently so I'm looking for some replacements. The keyboard is backlit so I'd like to keep the clear top. Unfortunately I can't seem to find a source for this type of switch I feel comfortable with that ships to the US. There's ebay but it's so hard to tell what you're going to get. Does anyone know of a good site that ships to the US that stocks gateron clear top switches?

1upkeyboards is the only place I've seen them even listed, but they are out of stock. https://1upkeyboards.com/shop/switches/set-packs/switches-16-pack/

I have compared cherry blues, which also come in clear top, to the gaterons but I like the gateron feel better even though they seem not to last as long apparently.

 

About 8 years ago I lubed a Topre clone board (CM Novatouch) with "Finish Line Extreme Fluoro PFPAE" which was recommended at the time. Now years later it has pretty much all turned to dust and isn't really lubricating anything anymore. I suspect this happened maybe 5 years from when I applied it because it started feeling not so great and I put it away to use another board.

Now I've finally gotten the time to work on it and I've cleaned off all the old crusty stuff and I'm going to replace it with a combination of 205g0 for the slider points of contact and 3204 for the stabilizer bars. (EDIT: might just try the 3204 on everything or find some actual grease for the bars, not sure yet)

I'm wondering if anyone has any long term experience with either of these and if I might be able to expect a slightly longer life from them than what I had previously?

 

As the title says, @[email protected] do you have any backup and how can we support you as the admin of our instance?

Burnout on spare-time projects can be very real, especially when they suddenly grow or become more difficult to manage. We all appreciate what you are doing here. So even if there's nothing we can do directly, I'd just like to say thank you.

 

I play titles like AC, ACC, DR2.0, AMS2, BeamNG.drive, etc. Up until this point my FOV adjustment has been the following procedure:

  • Use an FOV calculator to find my FOV settings for various games, My latest favorite is this one https://dinex86.github.io/FOV-Calculator/
  • Set the FOV in game (particularly annoying for things like DR2.0 but w/e)
  • Start a race or practice session with the virtual wheel and drivers hands displayed
  • Set the virtual seat position so that the IRL wheel hides the virtual wheel and the virtual hands behind what's in real life and the curvature of the wheels match approximately (works for most rally cars, road racing cars have a lot more variation in wheel size so less effective for that but I can get mostly close)
  • Hide the virtual wheel and hands
  • Begin racing

The problem I am facing is that basically all the games listed above save a seat position per vehicle. They are all a bit different, so this makes sense, however this makes it super annoying if I don't drive the same car all the time because I have to go do the whole procedure listed above, except for the FOV part, every time I want to try a new car.

Is there a better way or is this just what everyone does?

 

That's all really, just excited to have another dirt racing option. Also lots of other updates. It's pretty nice that if you had the 2020-2022 season pass you have access to the new content already.

A Pt2 of the Adrenaline Pack is already in production and will take AMS2 to even higher extremes - owners of the AMS2 2020-2022 Season Pass and of the AMS2 Premium Expansion Packs are secured both parts at no additional charge.

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