fri

joined 1 year ago
[–] [email protected] 105 points 1 year ago (4 children)

I tell people I bought the 512 GB version for storage, while I really bought it to avoid looking at my reflection.

[–] [email protected] 6 points 1 year ago (1 children)

Don't do that.

Don't give me hope.

[–] [email protected] 3 points 1 year ago

You're 100% right, thanks. I've corrected my comment.

[–] [email protected] 45 points 1 year ago* (last edited 1 year ago) (3 children)

Reminder to install ProtonDB Badges on your Steam Deck (via Decky Loader). ProtonDB has a vastly larger database of reports, with hints how to improve performance or e.g. fix issues with cutscenes.

[–] [email protected] 27 points 1 year ago (2 children)

Wait, what happened in the second to last bullet point? You can't convert a power like that when subtracting (you can when dividing).

It's like you'd convert "2^4 - 2" into "2^(4-1)", which gives two different results (14 vs 8).

[–] [email protected] 6 points 1 year ago* (last edited 1 year ago) (2 children)

I never understood why in the 100-door case, the host opens 98 doors, and not just one door. That feels like changing the rules.

I fully understand the original problem with 3 doors; I know the win probability is 2/3 if you change. But whenever I hear the explanation for 100 doors case, it just makes everything confusing. By opening 98 doors, it feels like the host wants you to switch to the other door. In 3 doors case it's more natural.

[–] [email protected] 91 points 1 year ago* (last edited 1 year ago) (1 children)

Looks like it creates a few emoji printers in a vector, then prints them all. The output is all emoji, of course. The main function exits with a random return value just to be more quirky.

I'm not sure what the purpose of the 😎 function is. In main that first predicate is always true, so it prints the poop emoji. I don't know why it's behind an if.

Also, there's a copy-paste error on line 31. Wrong emoji is used.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

Wasn't it called "reduce frights"? Unless is has changed in the recent weeks, that option doesn't turn off jump scares. They would have to redesign half of the DLC to be able to turn that mechanic off.

[–] [email protected] 1 points 1 year ago (1 children)

Perhaps ProtonDB could be used for Steam Deck compatibility? It has a larger database than Valve's own testing, plus there are some unofficial APIs based on database dumps.

[–] [email protected] 2 points 1 year ago

It's interesting that they showed so much about Starfield. I'm skeptic of course, because it's Todd Howard, but the amount and variety of content they shared is surprising to me.

Maybe I'll wait only 2 years after launch instead of 5 until I get it.

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago) (4 children)

There's a reason you keep hearing how good the game is but still don't know much about it. The community is great in letting everyone experience it themselves.

It's best if you know nothing about Outer Wilds before playing it, trust me. I know this is a cliché way of recommending stuff, but in this case it can't be overstated. Just give it an honest try for at least 1-2 hours.

It's a game that gives you "2", "plus", and "two" separately, instead of telling you the answer is 4. Some people don't like it and prefer handholding. Half of the game is done in your head when you're not playing it.

 

I had a blast playing it with a friend just now. There are 20 new levels, this time designed for co-operation mode in Portal 2.

One of the players controls blue/orange portal, while the other player controls the green portal. The green portal allows you both to travel between past and present. Causality matters - placing an object in the past causes it to appear in the present, so you have to think in four dimensions, just like on Portal Reloaded's singleplayer campaign.

I highly recommend it. Mind-bending and fun for 2-3 hours.

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