freelikegnu

joined 3 years ago
 

Nightly builds (near the bottom of page) for Linux and Windows now support the Ukulele!

 

I had an old intel based chromebook gathering dust and I have been wanting to use it as a small web and maybe gameserver. The C202s has the following specs:

  • Intel’s Celeron N3060 - a dual-core SoC running at 1.6GHz
  • 4GB of LPDDR3 RAM

This is just enough to run Valhiems dedicated server!

~~I had to enable development mode~~ (dev mode not actually necessary anymore!) and spin up Chrome's Linux (Beta) VM: Crostini. From there I installed GSM and Valheim and forwarded UDP and TCP ports from Chromes Linux settings. I played for about an hour so far with no issues and it's nice to have a persistent server for others in my household to access. By default it runs Debian Buster so installing stuff is a breeze if you are comfortable with Debian's apt package manager. Unfortunately Valheim won't automatically detect the server, so I had to enter the ip and port manually to connect.

 

Valheim on Proton works better with OpenGL (34-50fps) than Proton with Vaheim's Vulkan (15-20fps) mode. Native Linux builds are only getting 15-20fps. It's kind of weird considering the lead developer does his work on Linux. I know the game has yet to be optimized, but I fear that Unity is just going to suck on Linux. My specs: Xubuntu 20.04, i5-9600K, 16gb RAM, rx580 8gb, radv and Mesa from oibaf ppa. Anyone experiencing similar performance in this game?

[–] [email protected] 1 points 3 years ago

In 2030 people will be attempting to run the OpenHeim engine on their AI implant all because the game was friendly to modding.