dinosaurusrex86

joined 1 year ago
[–] [email protected] 1 points 10 months ago

Same lousy physics engine though.

[–] [email protected] 4 points 11 months ago

Ugh the constant attempt to monetize mods is exhausting. Not everything has to be commoditized and commercialized!
But to Bethesda, it's a dream: the community creates content for their game, and Bethesda gets to collect 30-50% of the proceeds of their labour!

[–] [email protected] 2 points 11 months ago

The tech may remain sound but what studio would trust them after the stunt they pulled this year? They could change the terms of service at any time and you'd watch your projected revenue go up in smoke when they decide they deserve 10% of your annual revenue.

[–] [email protected] 2 points 11 months ago

Long ago CDPR promised full modding toolkit to the community. They released some of that modkit, but not all of it. This will allow the community a full suite of tools to design new quests from the ground up, including posing and scripting and animation, possibly new voice line inclusion, who knows what else. Maybe text entry?
I'm glad they're finally releasing this, as we have all been waiting for it. Maybe they feel their work on TW3 is done, and recognizing their game for its cultural importance, are doing the right thing and letting the community take over for them.

[–] [email protected] 1 points 1 year ago

Not just any ex-Valve dev, Chet Faliszek.

[–] [email protected] 2 points 1 year ago

Eww.. vanilla Skyrim.

[–] [email protected] 2 points 1 year ago

I just remembered Win98 and Win2k "Restart in MS-DOS mode". I used to use that all the time in the late 90s rather than fiddling with DOS games to get windows compatibility.

At some point, I selected that reboot option for the last time... Single tear rolls down my cheek

[–] [email protected] 1 points 1 year ago

The fact that these can be made by a single person is no less impressive though, and farming views is maybe a motive but more importantly this person is showcasing their skill at manipulating the UE editor.
But yeah there's no "game" here.

[–] [email protected] 2 points 1 year ago

Textures are an important part of modernizing old games like this, but animations play significant role and those are very difficult to touch up. So you can have an 8K texture pack on top of a game with animations from 2008, and the immersion going to break immediately upon your character taking any action other than just walking.

[–] [email protected] 2 points 1 year ago

I think the way Epic sees it, young players probably just push Play: they don't browse around the launcher. Now maybe that's because there's nothing worth browsing TO, unlike Steam where you have a community hub, a discussion board, sometimes a Workshop, and then the store link, plus you have the news updates and little discussion pieces.
Epic just like Valve probably track mouse movements and mouse clicks with the app and know what we interact with and for how long. So they probably know that when I'm scrolling FF7R community hub photos/art, my scrolling slows on particularly thirsty images...
Given that then, maybe Epic isn't bothering adding some of Steam's features because they already know what users are interacting with on EGS.

FWIW I would buy games on EGS if: the price was much better than Steam; it incorporated Steam Input or equivalent; it had Big Picture Mode; they had a Linux native app.

[–] [email protected] 1 points 1 year ago

You can run most non-steam games through Steam, and if it's a game that's also on steam, you should be able to use the Steam app ID to find game specific mappings (though I haven't personally done this).

This works, either the app id or entering the exact Steam game name as the shortcut name. Then you can view official and community bindings, apply them, or save them locally.

[–] [email protected] 2 points 1 year ago

Agreed, but its Ubisoft's tent pole franchise, they'll milk it like disney milks star wars.

view more: next ›