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Zig•EM is a novel programming framework for resource-constrained embedded systems.

Read all about it in the linked blog post

 

From the README:

Key Features

  • Simple and straightforward to use thanks to built-in reflections.
  • Just define a struct and accessing it's fields.
  • Supports recursive struct.
  • Deinitialization is handled for you, just call deinit() and you are done.
  • Fields are automatically parsed based on field type.
 

A couple of promising new ones have popped up:

https://zigistry.dev/

https://ziglist.org/

 

Z80 chip emulator with classical games such as Pac-Man bundled

 

The principles from the book Crafting Interpreters by Bob Nystrom, but in Zig

 

Convenience functions for easy integration with AFL++ for both Zig and C/C++ programmers!

 

A package manager for installing linux programs that are self contained

 

A package manager for installing linux programs that are self contained

 

From the README:

Provides a package to build/run GNU's make program.

The primary use case for this project is to facilitate "incremental ports" to the Zig build system. Start with a project by building it with Make then incrementally transfer parts of it to build.zig while maintaining a working build that can be tested throughout. It's not recommended for projects to use this package long term.

 

From the README:

y3 is a wrapper for yabai that attempts to emulate i3 behavior and adds additional logic to improve the experience. It may not match 1:1, please let me know if something is missing or incorrect.

 

From the README:

This is a wrapper for CSFML. Theres no problem importing CSFML in Zig, but the resulting code can be a little bit messy. My goal is to make things close enough to SFML, with nice methods.

 

zigverm (previously zigvm) is a version manager for Zig

Change log: https://github.com/AMythicDev/zigverm/blob/main/CHANGELOG.md#v030-2024-06-26

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