bufke

joined 1 year ago
[–] [email protected] 1 points 11 months ago

Interesting. The attack involves physical access cold boot attacks and messing with the ram. At that point threatening me with a $5 wrench may be more effective. But I get the idea and a very select few folks probably care a lot about this. Shame we can't just enable S3 in the BIOS.

[–] [email protected] 4 points 11 months ago (2 children)

You're going to hate that laptops like the Dell xps 13 specifically stopped supporting the better, older s3 sleep. Though in some cases linux may work well with "modern standby". It still isn't as good as s3.

[–] [email protected] 4 points 1 year ago

That description of the visuals is spot on. It's hard to describe because when you look at one asset, it looks great. But most of the time the overall feel is a downgrade. I'm playing on Geforce Now, so it's not on a low end device. The trees can model well, except when they are glitchy weird paint smudges rapidly shifting LOD for no apparent reason. Some roads look great while others seem lower resolution than SimCity 2000. CS 1 had a more cartoonly look but overall IMO can easily look overall better especially on lower end devices. The cartoon or pixelated style is easier to pull off with weaker hardware. Regardless I wish CO luck. Add bikes and make the LOD not bonkers and it will be a great game.

[–] [email protected] 7 points 1 year ago

You can make a city without private vehicles. There's pedestrian roads and public transit. Early on it looks silly seeing huge parking lots on low density commercial connected to a pedestrian street.

[–] [email protected] 7 points 1 year ago

I'm happy it runs at all on steam deck. Hopefully performance improves by the time I make a larger city. It's surprisingly controllable but the graphics are glitchy.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

The linked example repo would suggest some part of it is indeed async. At least with psycopg 3 and postgres. The async version is able to serve multiple concurrent requests that make database calls. It uses just one worker. The sync version just hangs loading one request at a time.

*edit looking at the source more, yes everything seems to use sync_to_async under the hood. I wonder if the observed performance improvement is just something small like the database connection being async.

[–] [email protected] 4 points 1 year ago (1 children)

For me it's easily paying subway fare, seeing notifications, leaving my phone home for a quick errand (but could make a call if absolutely necessary). I have a small child, so having hands free abilities is great. If I could degoogle it and run only open source linux/android, I would. But nfc payments will never work with such a thing even if the software existed.

[–] [email protected] 2 points 1 year ago

Lactose is a sugar and can cause cavities. What is overall healthier is debatable. Milk, I suppose, would lower the acidity.

[–] [email protected] 2 points 1 year ago (4 children)

I listened to my dentist's advice to stop adding milk and sugar in my coffee. I now appreciate the taste of coffee much more, felt like reducing added sugar overall, and best of all I can be a coffee snob now. Win-win.

[–] [email protected] 2 points 1 year ago (1 children)

I'm glad it's helpful to you. I was toying with the idea of converting the backend to Rust. It's easier to write async Rust than Python. I believe that would allow me to distribute a small all-in-one binary - except for Redis and PostgreSQL. I have entertained the idea of making Redis optional. In trivial cases, it's possible to abstract a database ORM and use something like sqlite. But I don't think this would happen for GlitchTip. I'm currently using PostgreSQL specific features like jsonb. Of course contributions are welcome and with enough effort anything is possible.

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