Ultragramps

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Sam's Teaser Tweet





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Battle Map!

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Some of the episode's art scroll

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Sam's Flask


Disney's Future Worm


Sam impersonator!


Orly face

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Matt's infamous "It Has Begin" tweet

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by Katy Leigh


by TealBird5


by Konoha77

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by Dark Arts Fiend

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Fan Art Gallery: Fated Fae


by The French Belphegor


by Yaki


by Dungeons n Draw


by Art by Some Beach


by TemultsLaudna


by Biorust

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The Inner Sanctum

IDubz

(Ira Wendigoth)


Gloamglut


Zathuda


Mercer

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Last we left off...

Bell's Hells, after returning to finding your west encampment (in the middle of the Hellcatch Valley) destroyed, you escaped to Vasselheim, where you encountered not just Keyleth but many of the higher up movers and shakers of Exandria, to discuss how to deal with the coming threat and the looming chaotic pinnacle of the Vanguard's plot. As part of this discussion, you yourself spoke with some of the familiar faces of which you had built a rapport with since this journey began and figured out a plan in hopes that it would be the one everyone could put themselves behind. You pitched this plan, this multi-pronged attack, utilizing the back door secret portal, the passage to Ruidus that you had discovered.
Upon beseeching all that had gathered within the Platinum Sanctuary to help, you (and Keyleth, the council, and the numerous other allies you had made to make this mission function) sold your case, and most were convinced. As such, what you had decided upon is now being hatched as the initial plot against Ludinus and the Vanguard (which involves multiple groups of heroes from all across Exandria, some being pulled from retirement, some being pulled from their current decrees, others just being sought after who've been missing for a while) until everything is aligned. Within a week, which is hopefully enough time, you are to all descend upon the Malleus Key, the Weave Mind, and the very core of Ruidus at the same time, with Bells Hells to be the key linchpin to head towards the center of that moon.
After some chance encounters with some other interesting, powerful entities and a reunion with Dorian's father, you went to rest for the evening and consider what was to be had. After a discussion not too long before that (with Imogen and her mother) you had heard tale that a Simulacrum of Ludinus was travelling with the Sorrowlord Zathuda, to meet up with the Unseelie, who had been conspicuously absent since the destruction of the second Malleus Key.
You also ran into a superfan of Chetney Pock O'Pea, and discovered or unraveled what appeared to be a community of superfans who have been collecting, cataloging and worshipping the "grandiose, wonderful, craftsman legend" that has walked alongside you. After receiving a tour of his modest collection, you were allowed a room to sleep for the evening. As the rest of you gather your things and hole up within the guest chambers of the home of Scalebearer Waylon Amaredda, the night's rest is yours.

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Heroscape: Age of Annihilation: Woll vs Mercer

(youTube VoD)

Here's a nice little video while we have a week without a new episode.

Matt still has pieces from the original Heroscape game (as mentioned in the video) and notes how they are easy to use in other rpg campaigns, too.

DAW (Deborah Ann Woll) is awesome and I will always encourage folks to learn more about her other projects. She's very passionate about the power of imagination and fantasy role play in a consistently wholesome way.

Here is her recent interview on Keeping it Real in Hollywood for a more broad background picture on the actor and here is the playlist for Children of Éarte, Deborah's own personal Live Play TTRPG game.

 

Please note that these broadcasts are only scheduled for the times listed below.

The Re-Slayer’s Take

Follow the escapades of the second-coolest monster hunters this side of Exandria: The Re-Slayer’s Take! After six misfit mercenaries are rejected from the elite monster hunting group, The Slayer’s Take, they band together, battling supernatural creatures across the rugged continent of Issylra.

  • A brief message from Nick and George on Monday, August 26th on your favorite podcast streaming service at 5am Pacific

Critical Role Abridged

All the twists and turns of an episode of Critical Role in half the time! In Critical Role Abridged, the rich tapestry of a Critical Role campaign is lovingly distilled to its most pivotal, hilarious, and poignant moments in about 60-90 minutes per episode.

  • Campaign 3, Episode 19 releases Tuesday, August 27th at 10am Pacific on YouTube
  • Campaign 3, Episode 19 Podcast out Tuesday, August 27th on your favorite podcast streaming service at 5am Pacific
  • Campaign 3, Episode 41 releases Tuesday, August 27th at 10am Pacific on Beacon

MOONWARD: A Midst Roleplaying Story

It’s the epic finale of Moonward! Join Midst Creators: Xen, Sara Wile, Matt Roen, alongside Marisha Ray and Liam O’Brien for a four-part, standalone, improvisational mini series to the destroyed moon of Midst.

  • Episode 4 releases Wednesday, August 28th at 10am Pacific on the Midst Podcast YouTube Channel
  • Episode 4 Podcast out August 28th on your favorite podcast streaming service at 5am Pacific
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Watch the episode live on Twitch and YouTube at 7pm PST. Restreams on Twitch at midnight and the next day at 9am PST

Runtime Break start
4h 12m 2h 11m

Episode 105: Collecting Legends

Last we left off, Bell's Hells recently returning from the ruins of Aeor to find the western encampment in the Hellcatch (Valley outside of the Malleus Key) had been overrun and destroyed. You fled to Vasselheim to catch up with Keyleth, and the survivors of that incursion. Many of the movers and shakers of Exandria have been gathered to Vasselheim to discuss and decide what is to be done here in the rapidly approaching crux of Ludinus and the Vanguard's plan as the impending (some sort of incursion or straight up invasion of the Ruidus folk) and the Weave Mind's armies gather here onto Exandria proper.
You were present for a number of arguments and discussions here in the Platinum Sanctuary of Vasselheim, where you presented (upon prompting) the information that you had uncovered both upon the moon and some of the other dangers, such as the information that Ludinus may have uncovered in the ruins of Aeor. After stepping away for the evening, you were brought by Keyleth to the Birthheart (one of the most holy places of the Wildmother) where Orym had a true communion with one of the Pantheon. Upon which was granted a legendary enhancement to Seedling, the blade that carries his past and his hope. After an evening's rest (some weird games of Spin the Bottle) and a brief bout of oversleeping, you caught up to a handful of loose allies that wished to forge a plan to present to the forum of all these gathered dignitaries, generals, and political leaders. In meeting with them, you presented the specifics of what you found (what your worries may be, the strengths of your knowledge, the strengths of your connection to Ludinus and his plan) and a plot was hatched. Not to fight through each barrier to get to him, but through the loohole of this singular portal you uncovered, a back door to the Red Moon of Ill Omen, to strike all three points at once.
Thus with this plan, semi-forged and ready to be presented for approval to the rest of Exandria, you begin to exit the Trial Forge. At which point, a familiar and strangely daydream-like psychic incursion takes Imogen's focus. As she finds herself pushing through the red dust of her lifelong recurring nightmare, scattered past and reversed to the green wind-tossed fields of the Taloned Highlands. Where, in this vision, her mother has come to her.

"Imogen, are you okay?"


Previous Episode: "The Cradles' Convocation"

 

See the characters designed by popular gaming personalities that went into the deck that Raidion cannot escape.

This short 3 minute video

is rife with potential spoilers by those with a keen eye and clever video editing skills.

Until now we had only known about Sam Lake making one of the cards. You might recognize names like Matthew Mercer, Anjali Bhimani, Neil Newbon (Astarion in Baldur's Gate 3) and Troy Baker (voice of Joel in The Last of Us).
There's also gaming enthusiasts like Jane Douglas (from Outside Xbox) in the mix and teasing more to come.

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Episodes and other media available on YouTube and Twitch

Episode 11: Trials of the Brothers

Last time you began dancing the night away in the Orange Tree Tavern. Kelnys was cutting shapes (as I (the character, not the me) tried to ascertain what strange poison was affecting his companions) before the Kobold slipped away to his bed.
Raidion was diving deeper into his cups. Feeling invincible (as he joined Kelnys on the dancefloor) before a sudden, violent bout of vomiting signaled the end of his night. As Dolly helped Raidion upstairs to the privy, the elf passed out and Dolly took the opportunity to examine the deck of cards Raidion carries in his pack. As she did whispering voices surrounded her and filled her head before she asked,

"What are you?"
For a moment the whispers coalesced into a single word, but she couldn't ascertain if it was 'friend' or 'foe'. She replaced the cards in Raidion's pack and (with Kelnys' help) took the catatonic elf to bed.
Downstairs Endellion nursed a drink hoping Derwin Grenwyrd would appear. Eventually she headed out into the street, bumping into him as he stumbled into some bins and they shared a drink in the Orange Tree before Endellion, too, headed to bed.
The next morning, Kelnys, Endellion, and I (the character, not the me) headed to collect the supplies from the Council of Equals, while Raidion nursed a truly catastrophic hangover with Dolly (who wanted to keep a low profile having seen her description on Wanted posters across the city).
Endellion, I, and Kelnys gained access to the Council building, where Barnaby informed them of his displeasure that they could not be found in the barracks where Trusk could have offered them lodging.
The council were now in session, so Endellion hung back while the other two ventured in to retrieve the supplies. I and Kelnys (to their credit) did their very best. They attempted to assuage any doubts the council may have about their suitability for this mission. Ezra Silverkin II (a member of the council) continued to have his doubts.
I was given a brief lesson in the concept of metaphors by a dragonborn (and showed everyone how fast he could run) before the supplies were fetched and they were on their way.
Meanwhile Dolly and Raidion had been making their way out of the city until guards approached and asked Dolly to come in for questioning. After flashing the ring that showed she had the favor of Trusk, Dolly was able to turn the tables on the guards and gain an apology from them, promising to return for quesioning at a time of greater convenience. You were all reunited after I, Endellion and Kelnys made their way down to the Depths. Kelnys (spotting Vim clearly under arrest) being escorted to Baruun jail for questioning. Raidion thought it was time to get out of town.
You hit the road, heading south towards Mouse before Kelnys spotted a cart heading towards you. Onboard was a gnome who Dolly recognized as Silas, but was going by the name Marv. He was heading to Baruun with his wife Alice, with their cart (loaded with the larger possessions). Silas and Dolly spoke of their past and he told Endellion of the fall of Mouse and The Gloam (shadow will flood group) that had gathered to lay siege to Castle Grenwyrd.
You continued, making camp in the woods at night. Endellion read a letter (from the Bag of Holding) in which Riodhir Grenwyrd offered words of encouragement to his eldest son Eden. Raidion and I (TCnTM) asked Endellion more questions of her past, though she refused to offer any information.
I (TCnTM) told the story of his tribe who disappeared suddenly as he was tracking a gnome through the hills near his home. The conversation turned to friendship with Endellion reluctant to admit that any friendship existed between herself and the rest of the group. Kelnys pivoted onto spoon carving, teaching the gang about spoons, growth and mindfulness.
After a restful night, you journeyed yet further south. Happening upon an abandoned cart, piled high with family heirlooms and Dolly spotted a family of halflings hiding in the undergrowth. They were fleeing Mouse, but one of the wheels of their cart had shattered and they had been unable to journey towards Baruun in safety. You spent half a day repairing the wheel. Raidion gifting his necklace to the small halfling boy before they departed. You continued to walk towards Mouse.
As night fell, you happened upon a tavern full of villagers making their way north. Among them was Paddy, a baker who Endellion recognized from her childhood. After you revealed your mission, Paddy offered you day-old pastries and sorted you out with a prime spot by the fire. Raidion gave the baker the key to Jesco's in Baruun and told him it was the perfect place to establish a business.
When you woke the next morning, the villagers had a whip round for a few coins and brought you another bag of old pastries. You graciously declined the money, you graciously accepted the pastries, and continued your journey.
Half a day from Mouse, you encountered a party on the road. Four cloaked figures flanking a family of orcs that dragged a hand cart. As you walked closer, Kelnys spotted the mother orc mouth the word "help". This information was passed on to Dolly and a questioning of these cloaked figures began. One human took the lead insisting they were all from Mouse and journeying north together for safety. After further probing and a little intimidation, the situation culminated in Raidion casting Magic Missile on the leader and Kelnys joining the attack. After a clutch use of Silvery Barbs from Dolly and an arrow to the cheek from Endellion, the combatants admitted to trying to extort the orcs and were stripped of their possessions and clothes, scurrying semi naked into the forest.
At last you approached Mouse on the fringes of the Distal Woods. You made camp in the woods in preparation for the next stage of your journey and that's where we are now. Night is falling fast in these woods.


Previous Episode: The Kindness of Strangers

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Alternate Frontend VoD

 

Please note that these broadcasts are only scheduled for the times listed below.

The Re-Slayer’s Take

It’s the Season 1 Finale of The Re-Slayer’s Take! Follow the escapades of the second-coolest monster hunters this side of Exandria: The Re-Slayer’s Take! After six misfit mercenaries are rejected from the elite monster hunting group, The Slayer’s Take, they band together, battling supernatural creatures across the rugged continent of Issylra.

  • Episode 12 releases Monday, August 19th on your favorite podcast streaming service at 5am Pacific
  • A message from George Primavera and Nick Williams on Monday, August 19th on Beacon

Fireside Chat with Taliesin Jaffe

Join us in the tavern for a monthly Ask Me Anything (AMA) series where you can sit down with us and learn more about our Critical Role cast and guests! Questions will be curated directly from Beacon members via Discord and each episode will feature a different cast member for a 30-60 minute fireside chat. Cozy up by the fire and enjoy the deep dive with us!

  • Starts Monday, August 19th at 7pm Pacific only on Beacon

Critical Role Abridged

All the twists and turns of an episode of Critical Role in half the time! In Critical Role Abridged, the rich tapestry of a Critical Role campaign is lovingly distilled to its most pivotal, hilarious, and poignant moments in about 60-90 minutes per episode.

  • Campaign 3, Episode 18 releases Tuesday, August 20th at 10am Pacific on YouTube
  • Campaign 3, Episode 18 Podcast out Tuesday, August 20th on your favorite podcast streaming service at 5am Pacific
  • Campaign 3, Episode 40 releases Tuesday, August 20th at 10am Pacific on Beacon

MOONWARD: A Midst Roleplaying Story

Join Midst Creators: Xen, Sara Wile, Matt Roen, alongside Marisha Ray and Liam O’Brien for a four-part, standalone, improvisational mini series to the destroyed moon of Midst. Learn more here!

  • Episode 3 releases Wednesday, August 21st at 10am Pacific on the Midst Podcast YouTube Channel
  • Episode 3 Podcast out August 21st on your favorite podcast streaming service at 5am Pacific
  • Episode 4 VOD and Podcast available on Wednesday, August 21st at 10am Pacific on Beacon
  • Episode 4 VOD and Podcast available on Wednesday, August 21st at 10am Pacific Midst.co

Critical Role: Campaign 3

Episode 105

Bells Hells continue on their adventure…

  • Airs Thursday, August 22nd at 7pm Pacific on Twitch and YouTube
  • VOD and Podcast out Thursday, August 22nd at 7pm Pacific on Beacon
  • Rebroadcasts Friday, August 23rd at 12am Pacific and 9am Pacific on Twitch
  • VOD out Monday, August 26th at 12pm Pacific on YouTube
  • Podcast out August 29th on your favorite podcast streaming service at 5am Pacific

Critical Role Cooldown: Campaign 3, Episode 105

Get a backstage pass to Campaign 3, Episode 105! You’ll be right there at the table immediately after Matt says “Is it Thursday yet?”, experiencing the cast’s post-show reactions.

  • Releases Thursday, August 22nd at 7pm Pacific only on Beacon
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The Puppy Roll can be seen live on August 20th, 2024 from 6-10 pm Pacific. It will be available to view live on Anjali Bhimani’s YouTube page or on the Tiltify donation page.

Forbes Article

by Rob Wieland

Dungeons & Dragons can tell all sorts of stories. It can tell the story of heroes rising against evil, of scoundrels scrtaching out a better life or even the fall of an empire. On Tuesday, August 20th, it will tell the story of good dogs.

The Puppy Roll brings together Matthew Mercer (Critical Role, Baldur’s Gate), Ashley Johnson (Critical Role, The Last of Us), Aabria Iyengar (Critical Role, Dimension 20), Maggie Robertson (Resident Evil, Baldur’s Gate) and Emily Swallow (The Mandalorian) to play a fantasy adventure as their real life dogs. Anjali Bhimani (Ms. Marvel, Critical Role) will serve as the Dungeon Master for the event.

Bhimani concieved the event from two main sources. The first was the love of her own dog Charley and the chance to play him as part of the Kickstarter that raised funds for her book I Am Fun Size, and So Are YOU!: Thoughts from a Tiny Human on Living a Giant Life. The second was a puppy encounter on the ASTRAS red carpet sponsored by Petco Love.

While putting together the event, Bhimani initially considered using Realms of Pugmire as the game system. Created by Eddy Webb, this role playing game tells the story of a kingdom of dogs that’s risen up long after the disapparance of man. Bhimani opted for something a bit more light hearted in the end.

“I love Pugmire but didn’t want to deal with the potential of characters based on our dogs dying,” said Bhimani.”I wanted to keep things relatively light hearted for this stream. Plus, I wanted to come up with puzzles and traps that dogs might face in real life like opening a door without having any thumbs.

”The Puppy Roll benefits Petco Love, a nonprofit organization dedicated to improving the lives of pets and pet owners. The nonprofit supports adoption centers around the world, helps owners find affordable veterinarian care and reunites owners with thier lost pets. The foundation, which began in 1999, has donated over $400M to these causes over the past 25 years.

Petco Love Lost is a massive photo database of lost pets. It uses photographic matching technology to connect potential matches between photos uploaded by pet owners and by ones uploaded by people who have found strays in the wild. It uses the power of the Internet to increase the odds of bringing a pet home to the family that loves it, going above and beyond fliers posted around the neighborhood.

Bhimani also plans to use the power of her platform to find some homes for new pets. She’ll be using pictures of dogs currently housed at shelters as NPC portaits during the game. Hopefully, viewers will be enticed to bring home the shadowy dog in the corner giving out the mission or the grumbling guardian of the dungeon door.

Fans can donate ahead of the livestream to unlock items for the puppies such as gear, spells and “insPAWration” to help out with dice rolls. Bhimani will be joined by author Jonathan Graziano, whose book Noodle & The No Bones Day became a viral sensation in 2022. The event is targeting $10,000 dollars as the main fundraising goal.

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Watch the episode live on Twitch and YouTube at 7pm PST. Restreams on Twitch at midnight and the next day at 9am PST

Runtime Break start
4h 33m 1h 51m

Episode 104: The Cradle's Convocation

Bell's Hells, after trekking to the ruins of Aeor, had an encounter with Ludinus Da'leth himself (during which he showed visions of the fall of Aeor in hopes of expressing the dubiousness of the great deities that are considered the prime beings of law and morality in this world).
After trying to convince you to join him and the Vanguard in their interests, you combated his outlook and also each others' (with some internal strife in communication), after which Laudna's own dark passenger was triggered. Thus battle ensued with a Delilah-possessed Laudna. You defeated her and (while she was reduced within) used the soul anchor (that you had taken from the ruins) and successfully completed a ritual with Essek's help that bound Delilah into the stone which was then bound within you (Laudna), reversing the power dynamic between you and Delilah.
After you went to go meet up with the Voice of the Tempest and the rest of the troop that was waiting on the western encampment within the Hellcatch Valley. You arrived to find it in ruin, still smoldering. The fallen stone being picked through by Reilorans and Vanguard soldiers alike. With rapid reaction, teleporting to Vasselheim. There you were able to maneuver through the city, climb the stairs that lead to the Platinum Sanctuary (where it seems a lot of dignitaries from around Exandria are gathering, along with their compatriot armies and protectors).
Upon arrival, Essek had to say his goodbyes, for there was tenuous relations with some other figures that were present. Upon arriving here on the outskirts of this crowd that had gathered in the central forum of the Platinum Sanctuary, you were trying to push through to get a good view.
You saw people from all over Exandria here. You saw within Vasselheim itself:

  • The Highbearer Vord
  • The Earthbreaker Groon
  • The Holy Curator
  • The High Hierophant
  • The Coven of the Veil of the Matron of Ravens
  • J'mon Sa Ord, the leader of Ank'Harel
  • Keyleth, Voice of the Tempest
  • Empress Leylas Kryn of the Kryn Dynasty of Xhorhas; The Bright Queen
  • Gavis Aranda from the Chandei Quorum of Jrusar
  • Guardian Tofor Brotoras from the Council of Taldorei
  • Mythmaker Qi Mendozi
  • Allura Vysoren and Lady Kima of Vord and a number of others

As you tried to push your way through, a massive goliath figure (with over-sized stone gauntlets, a bit of a paunch, and a black fuzzy beard with streaks of gray) made your announcement loudly, causing the group in front of you to divide slightly, and the entire chamber to shift its attention back to you in one moment. Here in that tense, awkward silence, all eyes are on you.


Previous Episode: "Cages"

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Please note that these broadcasts are only scheduled for the times listed below.

The Re-Slayer’s Take

Follow the escapades of the second-coolest monster hunters this side of Exandria: The Re-Slayer’s Take! After six misfit mercenaries are rejected from the elite monster hunting group, The Slayer’s Take, they band together, battling supernatural creatures across the rugged continent of Issylra.

  • Episode 11 releases Monday, August 12th on your favorite podcast streaming service at 5am Pacific
  • We’re taking a brief break but will have more episodes coming soon to Beacon!

EverythingIsContent

SteamWorld Heist II

Join Ashley Johnson and Taliesin Jaffe as they set sail for adventure and sink rival ships in SteamWorld Heist 2! Learn more here.

  • Airs Monday, August 12th at 7pm Pacific on Twitch and YouTube
  • VOD out Monday, August 12th at 7pm Pacific only on Beacon
  • VOD out Wednesday, August 14th at 12pm Pacific on YouTube

Critical Role Abridged

All the twists and turns of an episode of Critical Role in half the time! In Critical Role Abridged, the rich tapestry of a Critical Role campaign is lovingly distilled to its most pivotal, hilarious, and poignant moments in about 60-90 minutes per episode.

  • Campaign 3, Episode 17 releases Tuesday, August 13th at 10am Pacific on YouTube
  • Campaign 3, Episode 17 Podcast out Tuesday, August 13th on your favorite podcast streaming service at 5am Pacific
  • Campaign 3, Episode 39 releases Tuesday, August 13th at 10am Pacific on Beacon

MOONWARD:

A Midst Roleplaying Story

Join Midst Creators: Xen, Sara Wile, Matt Roen, alongside Marisha Ray and Liam O’Brien for a four-part, standalone, improvisational mini series to the destroyed moon of Midst. Learn more here!

  • Episode 2 releases Wednesday, August 14th at 10am Pacific on the Midst Podcast YouTube Channel
  • Episode 2 Podcast out August 14th on your favorite podcast streaming service at 5am Pacific
  • Episode 3 & 4 VOD and Podcast available on Wednesday, August 14th at 10am Pacific on Beacon
  • Episode 3 & 4 VOD and Podcast available on Wednesday, August 14th at 10am Pacific Midst.co

Critical Role: Campaign 3, Episode 104

Bells Hells continue on their adventure…

  • Airs Thursday, August 15th at 7pm Pacific on Twitch and YouTube
  • VOD and Podcast out Thursday, August 15th at 7pm Pacific on Beacon
  • Rebroadcasts Friday, August 16th at 12am Pacific and 9am Pacific on Twitch
  • VOD out Monday, August 19th at 12pm Pacific on YouTube
  • Podcast out August 22nd on your favorite podcast streaming service at 5am Pacific

Critical Cooldown: Campaign 3, Episode 104

Get a backstage pass to Campaign 3, Episode 104! You’ll be right there at the table immediately after Matt says “Is it Thursday yet?”, experiencing the cast’s post-show reactions.

  • Releases Thursday, August 15th at 7pm Pacific only on Beacon
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Watch the episode live on Twitch and YouTube at 7pm PST. Restreams on Twitch at midnight and the next day at 9am PST

Runtime Break start
4h 6m 2h 2m

Episode 103: Cages

Bells Hells, after trekking deep into the ruins of Aeor along with their guide, Essek Thelyss, you encountered the strange demonic entity that was keeping the Vanguard at bay, Dominox. Defeating it by pushing it through a gate into the abyss of its origin with the aid of Ludinus Da'leth, who then gave you a vision through a relic that he had discovered not too far beyond that of the Fall of Aeor (an era of Exandrian history spoken of but largely lost in its details), as it was it seems, one of the darkest moments for the Pantheon. With the intent of showing this to the world to erode the faith of Exandria (and in the hopes finding a point of understanding with your group) the invitation was given to join the Vanguard and see the world the way he does. After much debate and some heated discussion, he left the offer in your hands and left an offer in Delilah's as well.
Tossing a relic of enticing power towards Laudna (the words having hold in her heart), Delilah fought her way to the surface and wrestled control of Laudna. The rest of you were forced to do battle with your friend in what may be her darkest moment. But you managed to defeat Delilah, sending her back for the time being as but a shard of shadow withing Laudna's spirit, likely rapidly growing back.
At this moment, satisfied with what youve learned, Essek took your group via teleport to a place of safety, the abode of his partner Caleb Widogast. Here in this humble abode within the Dwendalian city of Rexxentrum. You had a moment to breathe. A moment to absorb, though still more likely to come. In the midst of these conversations, debating on what you've seen, what you've witnessed, what you've discussed and what's to be done next.
It was considered that this 'soul-anchored' gem (now empty and bereft of its intended target) might have a secondary use to turn the tides of poor Laudna's fate. After talking with Essek about it (and him looking to research its possibilities), he seemed to come to you with a bit of hope that it is indeed possible, though challenging.
After coming up from his study, his laboratory, to all of you saying that it could be done but it needs to be done quickly, likely before Delilah can begin to recover her former power in this subdued state. Time is of the essence, and began to draw you all back to the laboratory here in this late, late hour, as you stand exhausted, but hopefully driven to see this through.
So, here, as you all begin to follow Essek back into the laboratory where you arrived, you see him now, a number of books even further scattered amongst the laboratory interior. But you see he's taken some time to organize some of the stacks into more solid towers. It has a number of strange instruments laid across one of the tables. He runs over quickly to start sketching out a larger runic circle than the teleportation one that brought you all here in the first place. In the quiet as you all stand there, he begins the initial process.


Previous Episode: "Reconciliation"

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[Spoilers Episode 9] (i.postimg.cc)
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Episodes and other media available on YouTube and Twitch

Episode 9: The Prisoner in the Attic

Last time we began in a plaza on The Crest, buildings blazing, flames flickering high into the winter night. I (the character, not the me) watched horrified as Grawnoth was stabbed and fell before his assailant disappeared in a curl of smoke. The kobold dropped to all fours and dashed towards the stricken Antiqua, passing Kelnys (Wildshape-d into a 'larger than average' black cat). As I reached Grawnoth, he smelled a mineral, metallic smell where the smoke from the assassin still lingered in the air.
Brunhilda arrived and cradled the Antiqua's body, a healing potion doing nothing to bring the dwarf back. Soon Dolly, Endellion, and Kelnys (back in his true form) began to figure out an escape as I leapt up the walls of the plaza and tried to spot the diminutive assassin as they fled. He was met by upturned faces as those in The Deal watched flames bloody the sky. A group of guards headed up to fight the fire. As I returned with what he had learned, Dolly insisted that fleeing the scene was the best course of action.
Meanwhile, Raidion was investigating the final at the end of the row (already burning, thanks to Endellion's efforts) he made his way inside, briefly battling with a pair of blood-sucking surges (D4 reference?) before (driven by growing whispers from his mysterious deck of cards) he attempted to use the deck as kindling, casting a fiery Chromatic Orb before the deck reflected the damage of the spell back at him. I (who had gone searching for Raidion so that the party could escape together) spotted the wizard as flames licked up his chest. The kobold leapt into action dampening the flames and dragging Raidion into the shadows.
As Dolly, Kelnys, and Endellion scurried into Grawnoth's estate, I cast Silent Image to create a large ornamental plant pot, which obscured he and Raidion from the guards. They (Dolly, Kel, Endel) hurriedly arrived on the plaza as Brunhilda (still holding Grawnoth's body) gave orders to the guards. I created the sound of screaming from the far buildings allowing the party to sneak away.
Wearing I's Cloak of Many Fashions Raidion attempted to pass as a guard but was pushed from pillar to post by Brunhilda and the other guards before he eventually made his way to join the others on the walkway.
Together you fled The Crest as the sky burned and decided to head for the one place you felt you could hide until things blew over; Casper's hideout.
On arriving, Endellion caused the wall to fade and you were struck by a familiar metallic smell. I recognized it as the aromas in the smoke after the disappearance of Grawnoth's assailant and as you descended the stairs, you were met by Medea. Scrawling in a book, her face streaked with blood, sat amongst the bodies of Casper, Juno and Goff. You battled with Medea in the cellar, Dolly forced to attack her companions (though Endellion restored the tiefling to her senses by slamming her head into a crate). I (falling for the first time before being brought back by Kelnys) and with the help of Calum the Wolf, a first successful use of Hypnotic Gaze (by Raidion), and an imaginative use of Medea's prized murder journal, you eventually bested the halfling.
Studying the journal, Kelnys learned that Medea had been keeping Rasheed, a dwarf, captive in the apothecary. You searched the bodies of the dead, finding a set of Goggles of the Night, a Perfume of Bewitching and clutch of expired potions. This done, you settled down to take a rest before I (the character not the me) crucially took a dagger to the eyes of Medea.
That is where we are now, fire still flickering in the grate. The bodies have been rolled up in bed rolls and pushed to one side. It is quiet. It is still. The blood staining the flagstones around you.


Previous Episode: The Bodies and the Book

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