Ultragramps

joined 1 year ago
MODERATOR OF
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Matthew Mercer as Raising Arizona Cage
Travis Willingham as Con Air Cage
Marisha Ray as Wicker Man Cage
Robbie daymond as Honeymoon in Vegas Cage
Sam Riegel as Face/Off Cage
Ashley Johnson as The Rock Cage
Laura Bailey as City of Angels Cage
Liam O'Brien as MANDY Cage
Taliesin Jaffe as Valley Girl Cage

[–] [email protected] 1 points 1 day ago* (last edited 1 day ago)

Meet Matheus Nogueira (he/him, goinsamoan on socials), our incredible Cultural Consultant for The Witch Wolf!

Matheus is a phenomenal consultant who helps us ensure that Will’s Samoan heritage is reflected authentically in his character and in the world of The Witch Wolf. Matheus is an amazing writer and performer, as well as an incredible friend.

We’re so lucky to have him with us working on the webcomic!

[–] [email protected] 1 points 2 days ago

Matching CR Cast with Theatrical Wrestling Characters

by DarkSniper1230

It took me a while but it's done, every main PC's wrestler counterpart:

Keyleth-Becky Lynch
Vax-Seth Rollins
Grog-Stone Cold Steve Austin
Vex-Anna Jay
Scanlan-Dalton Castle
Pike-Alexa Bliss
Percy-Finn Balor

Beau-Kris Statlander
Yasha-Rhea Ripley
Fjord-AJ Styles
Jester-Willow Nightengale
Caleb-Hangman Page (before this current heel run)
Veth-Penelope Ford
Molly-Kenny Omega
Cadecus-Undertaker (lol)

Chetney-Dustin Rhodes
Imogen-Hikaru Shida
Laudna-Julia Hart
Dorian-Johnny Gargano
Ashton-Jon Moxley
Orym-Adam Cole
Fearne-Ruby Soho(Ruby Riot in WWE)
FCG-Sammy Guverra
Braius-Brody King

[–] [email protected] 1 points 2 days ago


by TOJustForArt


by Blue Beast


by Two Shortswords


by Nyx Da Dark God


by Nerdy Nostalgia


by Punto

[–] [email protected] 1 points 2 days ago (1 children)


by Savs


by Daanikatze


by Holo Figures


by The Whale Lord


by Zhellers


by Apricatt

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by Darkwave Works

[–] [email protected] 1 points 2 days ago

Flappy Birds modified with Pâté as the bird and an 8-bit version of the opening theme song "Get Ready to Roll"

[–] [email protected] 2 points 2 days ago* (last edited 2 days ago) (2 children)

Fan Art Gallery: Happy Haunting


by Bean Creative


by Blue Beast


Recreation of DaVinci's Lady with an Ermine by GLCalde


by Myrling


by Cinnammint


by Darkwave Works

 

Happy Halloween Critters!

From a Cage-match of cast costumes and 2025 live shows galore to tongue twister Narrative Telephone challenges and UN-known happenings in UNEND, there are plenty of updates in store this week as we take a break from streaming for the last Thursday of the month - and get ready to go trick or treating!

Need a little Exandrian magic to light your way this All Hallows' Eve? There's plenty of tales from Critical Role Abridged, The Re-Slayer's Take, and behind the scenes on TikTok to tide you over to next Thursday.

Now let's get dressed up, grab our candy buckets, and head to Critical Role Land for some autumnal updates.

🔥 🎃 🔥

We're Heading Down Under In 2025

There's still time to snag tickets for our 2025 LIVE show dates in Sydney and Melbourne!
🇦🇺 Sydney - June 19, 2025
🇦🇺 Melbourne - June 25, 2025
Our general ticket sales begin this weekend, so keep an eye out - the US shows went quickly thanks to all your incredible enthusiasm. Looking to get a jump on tickets in the future? Get exclusive pre-sale access with a BEACON membership.

Narrative Telephone Is Back & Better Than Ever

Join the cast as they reunite in person for an all-new installment of Narrative Telephone! With extra effort, they'll endeavor to carefully re-create a deceptively simple yet delightfully devious ditty from the master of mirth himself Matthew Mercer, (whew), come complete the chaos with your own stitches and remixes on Instagram and TikTok and share the twisted narratives you create by tagging us.

In The Frozen UN, Four Riders Approach

A tonal shift is about to occur...

Experience UNEND Episode 4 from the creators of MIDST - now available on YouTube and wherever surreal, paranormal space exploration podcasts are found. PLUS voyage all the way through EPISODE 6 TODAY with your BEACON or Midst.co membership!

A Legendary Tome Of Adventuring Art

Celebrate the completion of Season 3 of The Legend of Vox Machina with this magnificent new art book from our friends at Dark Horse Comics and Prime Video - complete with cast commentary, character breakdowns, concept art, and a behind-the-scenes look into the creation of the show with series writer Meredith Kecskemety!

That's all the ghosts and goblins we've got for this week, thanks for sharing some of your Halloween with us.
Looking to get our latest news at the speed of magic? Get messages from Critical Role Land right on your phone and get an exclusive 15% off coupon by signing up for our handy new SMS alerts.
Until next our newsletter appears, try not to summon up anything with too many teeth, watch out for candy corn, and remember to stay kind. We'll see you next week for Episode 113 (eek)!

[–] [email protected] 1 points 4 days ago* (last edited 4 days ago)

[taken from Reddit post]
Hi! GalacticJonah here, aka the guy who had the honour to draw the new Vox Machina art pieces. First for all, massive thanks to everyone who left nice comments!! I thought people might be interested in some behind the scenes and fun facts so here we go:

All designs were created by directly corresponding and working with the cast, which was both exciting and scary, lmao. In general that was the vibe of the whole thing because VM are legendary and critters are very passionate, so the pressure to get this right was high.

Some of the cast went with vibes and story, others with detailed references, but they put a lot of trust in me all the way and I was allowed quite a lot of freedom within the guidelines. I remember Kiki's design in particular because it was just right from the very start -- honestly the biggest thrill for anyone who has ever designed for a client before!!

The designs pull from many places, so some things are based on pre-existing designs. Legally though they were not allowed to be too similar/copying any Legend of Vox Machina stuff - so that is why some things are very different (see Cerkonos).

Some more fun bits about the process:

  • Laura requested that Vex and Percy match in their fashion, so I coordinated their colours!
  • There was a whole back and forth whether Scanlan would be an overall small centaur or a small gnome body on a regular horse. As you see, we went with the latter.
  • I gave Vex the gold earcuff. You know why~
  • I ended up giving myself a 'druid = body piercing' headcanon because someone once argued that they cannot wear metal way way back when I first drew Kiki with a septum piercing. So that's why Cerkonos has a nipple ring ✌️
  • Taliesin came up with the suntree pattern on Percy's coat like that and it rules!!! What a rad idea.
  • Vex's style was described to me as 'corporate ranger'!
  • Both our gnomes look older than they teeechnically should, lore wise, on request from the players. I actually was really happy about that - the passage of time is important and it's beautiful to show it off ❤️
  • The other option for Scanlan's bumper sticker (lmao) was 'You Spice?'
  • I worked under my own goal to make all of these designs a bisexuals fucking nightmare so, yeah.

And that's all I can think of. Thank you all for liking these ❤️

[–] [email protected] 1 points 4 days ago

Map of Whitestone

[–] [email protected] 1 points 4 days ago
 

Watch the first campaign on Twitch and YouTube any time you want!

"The Sun Tree"

The party recently had an encounter with the Briarwoods. Two individuals that were responsible for a lot of strife in the background of Percival's history. Seemingly responsible for the destruction of his entire family, and have for the past five years been essentially ruling his home city and castle. They were out for a political banquet with Sovereign Uriel in Emon and the party members of Vox Machina, they were all invited to be part of this. It didn't quite go as planned. There was a scuffle and the Briarwoods absconded back to Whitestone. They send a couple assassins out to attempt to take out their driver, who was spilling information and essentially was going to be Vox Machina's way of being free of any sort of political issues (based on their actions that evening) and after much discussion and preparation and purchasing a lot of mirrors, the party took their transit over to the east-northeast towards Whitestone, where they began to traverse the Alabaster Sierras to the north (using the mountain range as opposed to going directly through the forest).
There they managed to avoid encountering a bunch of harpies that were distracted by eating the horses they left behind. They camped for the evening and began to make their way through some sort of a mountainous valley that led in towards the forest surrounding Whitestone. While they were traveling down this pass, there was a rumbling, and some sort of really fast, rapid-moving large blue creature that leaped down in front, catching them off-guard.
As this huge, blue-scaled reptilian-like creature (with multiple arms and legs) comes skittering down the side of the cliffs, blocking off the entirety of this passage, snarling at you with sharp teeth and this sparking-blue electrical energy jutting out of the corners of its mouth. I want you all to roll initiative.

2
[Spoilers Episode 16] (lemmy.blahaj.zone)
submitted 4 days ago* (last edited 4 days ago) by [email protected] to c/[email protected]
 

Episodes and other media available on YouTube and Twitch

Episode 16: Politics and Poker Faces

You began in Mab. The Docent of Grace having spoken words you heard in the orbs at the peak of Mt Atria. After whispering into Kelnys' ear, the dragonborn asked to know more, whereupon the Docent recounted everything you had heard from the orbs at the top of the mountain. Exhausted by the effort, the Docent needed support from Dolly, not knowing where this new knowledge had come from.
She did, however, recognize the party, having seen Barabask's message in the sky after the battle for Mouse. The Docent reassured the newly dead that she did not believe Barabask. Five mortals surely couldn't slay nine gods and four antiqua.
Reassured, Kelnys offered a gift. A staggeringly beautiful cherrywood spoon. Moved by the craftsmanship, the Docent offered Kelnys a truth, telling him that "Yilder seeks the son of the Tree Speaker".
You bade farewell to the Docent and headed into Mab, finding a tree under which you could make a camp. As the rest of you slept that night, Dolly was left to watch, though she failed to hear footsteps stumbling through the wood. Fortunately, Kelnys (tossing and turning in a sleepless night) was roused and headed towards the noise, finding a gnome stumbling through the woods.
The gnome's name was Quincy and she was Savant of the nearby gnomish temple which had hosted a gathering of the local gnomish folk after Barabask's revelation. During their discussion, a gang of tieflings had entered the workshop, demanding that the gnomes turn over any gold that they had hidden. When Quincy protested, she had been knocked unconscious, only waking in the night and sneaking away. You offered to help her on the condition that you receive some form of reward, with Quincy agreeing to your terms and guiding you through the woods.
At the workshop, you approached to the sound of voices within. Two tieflings arguing over Quincy's escape mentioning a highborn elf who owes a debt to Iago (their leader). Raidion led as you gained access pretending to be a party of refugees from Mouse looking for shelter. Dolly cast Charm Person to sweeten the deal with the two tieflings while Kelnys took the remaining bandit (a human wizard) into a side room where he tried to subdue him. The dragonborn was unable to do so and the Wizards summoned an earth elemental. Dolly convincing one tiefling to drink wine outside with her as the rest of you scrambled to dievert attention away from Kelnys' fight.
As I (tCntM) and Ellowen joined forces with Kelnys to kill the caster and consequently the elemental he had summoned Raidion battled with the remaining tiefling. Another clutch use of Hypnotic Gaze turning the tide of battle in his favor. Together you downed the hypnotized tiefling and searched the temple (finding no wealth, nor bodies, but) revealing a spectral hologram of Ristrin (the gnome deity).
That done, you headed outside, where the remaining tiefling happily drank wine with Dolly, revealing that Iago (their leader) sometimes had rooms at the Black Cat Tavern in the attic.
You left Petra, still under the thrall of the Suggestion spell and rejoined Quincy, resolving to head into Yanick with the gnome, though not before she made repairs to I's Grēnweard crossbow.
It is still nighttime. The smallest of the small hours; 2-3 o'clock in the morning. You're on the edge of the tree line. Quincy with you having just agreed to fix I's crossbow. You can hear the occasional satisfied slurping of wine from Petra away at the front of the workshop on the grass.


Previous Episode: Blood, Wine, and Moonlight

YouTube VoD

Alternate Frontend VoD

 

Please note that these broadcasts are only scheduled for the times listed below.

The Re-Slayer’s Take, Season 2

Follow the escapades of the second-coolest monster hunters this side of Exandria: The Re-Slayer’s Take! After six misfit mercenaries are rejected from the elite monster hunting group, The Slayer’s Take, they band together, battling supernatural creatures across the rugged continent of Issylra.

  • Episode 7 releases Monday, October 28th on your favorite podcast streaming service at 5am Pacific
  • Episode 9 releases Monday, October 28th on Beacon at 5am Pacific

Tales From The Stinky Dragon

Campaign 3: Kanon

A team of trained soldiers is caught in the middle of a war between distant deities and under-dwelling devils. As they turn the tide of this celestial crusade, a voice beckons them from the beyond—destiny or doom?

  • Episode 3 releases Monday, October 28th on Beacon and the Tales From The Stinky Dragon Patreon at 12am PACIFIC.
  • Episode 3 releases Wednesday, October 28th on your favorite podcast streaming platform and the Tales From The Stinky Dragon YouTube at 12am Pacific.

Critical Role Abridged

All the twists and turns of an episode of Critical Role in half the time! In Critical Role Abridged, the rich tapestry of a Critical Role campaign is lovingly distilled to its most pivotal, hilarious, and poignant moments in about 60-90 minutes per episode.

  • Campaign 3, Episode 28 releases Tuesday, October 29th at 10am Pacific on YouTube
  • Campaign 3, Episode 28 Podcast out Tuesday, October 29th on your favorite podcast streaming service at 5am Pacific
  • Campaign 3, Episode 50 releases Tuesday, October 29th at 10am Pacific on Beacon

The Legend of Vox Machina

Season 3 Finale Roundtable

(Episodes 7-12)

Join some of our cast and crew for a roundtable as they discuss all the intricate, behind-the-scenes details of The Legend of Vox Machina, Season 3 Episodes 7-12.

  • Airs Tuesday, October 29th at 7pm Pacific on Twitch and YouTube
  • VOD out Tuesday, October 29th at 7pm Pacific on Beacon
  • VOD out Thursday, October 31st at 10am Pacific on YouTube

UNEND, Season 1

Several decades after the events of MIDST and Moonward, a supernatural ship and a remarkable crew set forth on an expedition to explore the highest heights, deepest depths, and furthest reaches of the known cosmos. But their journey is fraught with peril as they discover truths and realities far stranger than any of them could ever have imagined.

  • Episode 4 releases Wednesday, October 30th on the Midst Podcast YouTube at 10am Pacific and your favorite podcast streaming service at 5am Pacific
  • Episode 6 releases Wednesday, October 30th on Beacon, Midst.co, Podcast Subscribers at 5am Pacific
 

We asked the Critical Role cast the meanest questions we could think of

Three Critical Role players talk priorities, the Mighty Nein show, and whether TV changed their role-play sessions

article by Tasha Robinson

With the third season of the animated series The Legend of Vox Machina wrapped, the Critical Role role-playing team is now looking forward and back at the same time — back to the Vox Machina storyline of their D&D campaign as they hope and plan for a season 4 of the TV adaptation, and forward to their next TV series. Polygon sat down with Legend of Vox Machina writer-producer Travis Willingham (the voice of goliath barbarian Grog Strongjaw) and writers Marisha Ray (half-elf druid Keyleth) and Liam O’Brien (multiclass elf Vax’ildan) to talk about different projects and hard choices.

The cast had a lot of “regerts” and wins to unpack from season 3, but they’re also looking ahead to their next animated show: Mighty Nein, an adaptation of Critical Role’s second major campaign. Which gave us a chance to ask a cruel question about their priorities and their favorite child.

This interview has been edited for clarity and concision.

Polygon: Where are you at this point in developing the Mighty Nein animated series?

Travis Willingham: We have written all of season 1. The storyboards are all being locked, if they haven’t been already. So it’s off to our overseas studio. We’re getting animation tests back and seeing things come back in color. We’ve designed all the characters. The magical spells and effects are being considered. We’re talking about music, and how it’s going to be different from Vox.
So it’s definitely more than halfway done, and I think everybody’s going to be really thrilled with the way it’s turning out. It is not going to be the same tone as Vox Machina. In Vox, they start together. They’re kind of a bunch of slap-dicks that are just making the best of their situation. But I think we did that because we knew we had a short runway to start with. [With Mighty Nein], we wanted to back up even further, and start from what I think we would call a Session Zero perspective, which is meeting the characters individually, taking our time with How do they come together? and really letting people see the earliest parts of their journeys.
Because as anyone that knows the Mighty Nein campaign would know, the characters don’t even know if they’re the good guys or the bad guys. That’s something we’re excited to explore.

Marisha Ray: Yeah, we did not start off as friends. [Everyone laughs] We did not like each other.

Polygon: What have three seasons of Legend of Vox Machina taught you that you’re taking into Mighty Nein from the beginning?

Travis: So much. I think the biggest thing from an animation perspective, which we had never endeavored at before, was that when you have seven characters on screen at the same time, it’s hard to draw. So we had to find clever ways [with The Legend of Vox Machina] to split up the group, or make sure that focus was given to certain characters. If it’s really two characters talking, does everybody else need to be there in the background?
When we were playing at the table, the motto was “Never split the party.” It is the exact opposite in animation: It’s “Try and find any opportunity to split the party.” Not just for the animation, but also so the character focus can really be there.

Polygon: Has the process of developing the shows — these condensed, intensified versions of these arcs — changed how you role-play at the table? In the backs of your minds, are you thinking, This game needs to play as a TV show someday?

Liam O'Brien Some people might think that. But if you look at the Bells Hells team we’re playing as now, they are the most Suicide Squad bunch of weirdos. You’re like, Why are they together? I mean, I know where they are now, but at the beginning, you’re like, Who are these people? What’s happening?
So it would not appear to our audience that we came in going like, OK, cartoon number three, here’s what the focus group said would be best. Everybody just gravitated toward something they thought would be fun. And that’s all we’ve ever done at the table. There are definitely moments where we’re like, “That was cool. I can totally see that animated.” But that’s an after-effect, not the goal.

Marisha: Yeah, I feel like when we got into Mighty Nein, we were like, Oh man, this group, they’re so crazy. Look at them, they’re the Suicide Squad! And then Bells Hells was like, Hold my beer. When it comes to the miniseries, like something with Calamity or any of Exandria Unlimited, we have a turn of phrase we use when doing them: “Drive it like you stole it.” You only have four episodes or eight episodes at best, so you have to go hard, go fast, commit.

But I think that’s more indicative of just having fewer episodes in a miniseries in terms of doing anything at the table differently. The only thing that really changes is, sometimes something cool will happen and we’ll be like, “Damn, that’ll be cool animated.”

Polygon: So speaking of those series, Mighty Nein and Bells Hells, here’s the meanest question I can think of for you. Amazon comes to you with one big pile of money and says, “You can use this to finish Legend of Vox Machina as you imagined it, or make a Mighty Nein show, or make a Bells Hells show, or make an original show of your choosing — but only one of those, and nothing else, ever.” What do you choose?

Liam: Meaning we have to kill off the other children? I love it! This is good.

Ray: Yeah. Ow.

Willingham: This is a Hells of Despath question. Man. I would probably hit — oh gosh. I would say Mighty Nein, because we’ve had a chance to chew on Vox Machina. And I think the larger world would be richer for it. Season 3 [of Legend of Vox Machina] ends in a nice place. If that’s the end of the story, then great, but at least we get Mighty Nein out of it.

O’Brien: That’s true, that’s true.

Willingham: That was a cold-hearted decision!

Ray: I know! It’s so hard!

Willingham: I don’t want to be the president of the United States. Don’t make me push the button!

Ray: I mean, I would love to just tap into Calamity. If they give us a big pile of money, like “This is your $100 million-an-episode, Rings of Power-level stuff”… Imagine that with Calamity.

Willingham: Now I have regerts!

Ray: It’s OK! We’re spreading it out! We’re spreading it out.

O’Brien: But a different answer — even though those are both great answers and Travis’ argument specifically sways me — however, the audience and I would feel choked to death if we don’t get to see Vox Machina, the story that we started with, finish. I love all our babies, but they’re our first child. We learned how to do everything that we’re doing with those assholes, so I’d like to see them reach the finish line.

Willingham: We covered our bases. Thank God.

3
submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]
 

Watch the episode live on Twitch and YouTube at 7pm PST. Restreams on Twitch at midnight and the next day at 9am PST

Runtime Break start
4h 44m 2h 53m

Episode 112: The Assembling of Legends

Bells Hells and the Mighty Nein had teamed up to be the 'away squad' to head to Ruidus through the portal that was discovered in Issylra, while the rest of Exandria planned an assault on the Malleus Key (both as a distraction to allow these two groups to go unnoticed to and inside the moon itself before dividing to two different tasks:

  1. The Mighty Nein head into the Arx Creonum and destroy the Weave Mind
  2. Bell's Hells clamber into the depths and the core of Ruidus itself to stop the Ruby Vanguard and Ludinus from releasing Predathos.)

As you prepped for this journey, traversed to Ruidus and then teleported into the basement of the Jagged Edge Glassworks where Caleb had set up his Nein-sided Tower for an evening's rest before the final push towards their collaborative missions.
There the groups got to know each other a little better, prepared for the evening with some spells and enchantments that would last them for the coming day, and then eventually, dividing amongst their various chambers to rest for the night, while also discussing what may very well be the last night on Exandria for all of them. With that a night's rest is had and the morning comes to.
You all begin to rouse from your collective slumber and gather within the main chamber of the Nein-sided Tower.


Previous Episode: "The Nein Hells"

 

Chicago Live Show & C2E2

First up, we’ll return to the Windy City for a special live show and unique one-shot experience, where you, our loyal audience, will vote to decide which of the original main campaign characters the founding members of Critical Role will play for the evening. And, of course, the incomparable Matthew Mercer will be leading this story as our Game Master.

Prepare for an evening of delightful mayhem – as chaos crews and continents collide.

Our founding cast will also attend C2E2 for a weekend full of signings, photo ops, and our landmark Critical Role panel.

CHICAGO – Show & On-sale Details

Thursday, April 10, 2025 Wintrust Arena, Chicago IL

  • Beacon member pre-sale: 8am Pacific / 10am Central || Monday, October 28th
  • Local venue & C2E2 pre-sale: 8am Pacific / 10am Central || Tuesday, October 29th
  • General on-sale: 8am Pacific / 10am Central || Wednesday, October 30th

Sydney & Melbourne

Get ready for an epic adventure Down Under as we embark on a two-city spectacular in Australia for the very first time!

Our adventure kicks off in Sydney and ends in Melbourne. For each of these live one-shots, party members from two separate Critical Role campaigns will join forces as they fight a common threat, threaded together by our Game Master, Matthew Mercer, and the entire founding cast of Critical Role.

And, every good adventurer needs a companion. How about Tom Cardy?! This multi talented powerhouse – comedian, musician, and all-around badass – will be our emcee for this two-pronged attack.

Two cities, one overarching story, familiar faces in new combinations await! SYDNEY – Show & On-sale Details

Thursday, June 19, 2025 ICC Sydney Theatre, Sydney NSW, Australia

  • Beacon member pre-sale: 11am (local Sydney time) || Thursday, October 31st
  • Frontier member pre-sale: 12pm (local Sydney time) || Friday, November 1st
  • General on-sale: 9am (local Sydney time) || Monday, November 4th

Wednesday, June 25th, 2025, Rod Laver Arena , Melbourne VIC, Australia

  • Beacon member pre-sale: 12pm (local Melbourne time) || Thursday, October 31st
  • Frontier member pre-sale: 1pm (local Melbourne time) || Friday, November 1st
  • General on-sale: 10am (local Melbourne time) || Monday, November 4th

Indianapolis

Get ready, Indy (well, just outside of Indy!)! We’re hitting the road with our very first one-shot set in the world of Exandria and powered by Darrington Press’s upcoming roleplaying game, Daggerheart.

Featuring the founding cast of Critical Role and led by Game Master Matthew Mercer, the adventuring party for this live show will be a melting pot of familiar faces from across Exandria.

The possibilities are endless! Will your favorite NPC officially join forces with the party? Or perhaps the next generation of adventurers will follow in their parents footsteps?

Join us live in Indianapolis to find out!

Indianapolis – Show & On-sale Details

Saturday, August 2, 2025 Fishers Event Center, Fishers, IN

  • Beacon member pre-sale: 7am Pacific / 10am Eastern || Monday, October 28th
  • Local venue pre-sale: 7am Pacific / 10am Eastern || Tuesday, October 29th
  • General on-sale: 7am Pacific / 10am Eastern || Wednesday, October 30th

New York City and NYCC

And the final stop on our live show extravaganza is New York City – and we are formally inviting you to a very special event.

Join us for an unforgettable evening of love and peril at the legendary Radio City Music Hall in New York City, as two of our Mighty Nein lovebirds, Jester and Fjord, embark on their greatest adventure yet: marriage!

The weekend following our marital bliss x clusterfuck, our founding cast will also attend New York Comic Con for signings, photo ops, and a panel. We’ll have more information about NYCC as we get a little further into 2025.

New York City – Show & On-sale Details

Tuesday, October 7th, 2025 Radio City Music Hall, NYC

  • Beacon member pre-sale: 7am Pacific / 10am Eastern || Monday, October 28th
  • Local venue & NYCC pre-sale: 7am Pacific / 10am Eastern || Tuesday, October 29th
  • General on-sale: 7am Pacific / 10am Eastern || Wednesday, October 30th

 

Please note that these broadcasts are only scheduled for the times listed below.

The Re-Slayer’s Take, Season 2

Follow the escapades of the second-coolest monster hunters this side of Exandria: The Re-Slayer’s Take! After six misfit mercenaries are rejected from the elite monster hunting group, The Slayer’s Take, they band together, battling supernatural creatures across the rugged continent of Issylra.

  • Episode 6 releases Monday, October 21st on your favorite podcast streaming service at 5am Pacific
  • Episode 8 releases Monday, October 21st on Beacon at 5am Pacific

Tales From The Stinky Dragon

Second Wind – Campaign 3: Kanon

Go behind the scenes of Tales from the Stinky Dragon Campaign 3: Kanon with the cast and crew as they discuss each episode, player decisions, DM secrets, and life stories in this exclusive bi-weekly show!

  • Second Wind, Campaign 3: Kanon, Episode 2 releases Monday, October 21st on Beacon and the Tales From The Stinky Dragon Patreon at 12am PACIFIC.

Critical Role Abridged

All the twists and turns of an episode of Critical Role in half the time! In Critical Role Abridged, the rich tapestry of a Critical Role campaign is lovingly distilled to its most pivotal, hilarious, and poignant moments in about 60-90 minutes per episode.

  • Campaign 3, Episode 27 releases Tuesday, October 22nd at 10am Pacific on YouTube
  • Campaign 3, Episode 27 Podcast out Tuesday, October 22nd on your favorite podcast streaming service at 5am Pacific
  • Campaign 3, Episode 49 releases Tuesday, October 22nd at 10am Pacific on Beacon

UNEND, Season 1

Several decades after the events of MIDST and Moonward, a supernatural ship and a remarkable crew set forth on an expedition to explore the highest heights, deepest depths, and furthest reaches of the known cosmos. But their journey is fraught with peril as they discover truths and realities far stranger than any of them could ever have imagined.

  • Episode 3 releases Wednesday, October 23rd on the Midst Podcast YouTube at 10am Pacific and your favorite podcast streaming service at 5am Pacific
  • Episode 5 releases Wednesday, October 23rd on Beacon, Midst.co, Podcast Subscribers at 5am Pacific

Critical Role: Campaign 3, Episode 112

Get ready for a spooktacular episode! Bells Hells continue on their adventure…

  • Airs Thursday, October 24th at 7pm Pacific on Twitch and YouTube
  • VOD and Podcast out Thursday, October 24th at 7pm Pacific on Beacon
  • Rebroadcasts Friday, October 25th at 12am Pacific and 9am Pacific on Twitch
  • VOD out Monday, October 28th at 12pm Pacific on YouTube
  • Podcast out October 31st on your favorite podcast streaming service at 5am Pacific

Critical Cooldown: Campaign 3, Episode 112

Get a backstage pass to Campaign 3, Episode 112! You’ll be right there at the table immediately after Matt says “Is it Thursday yet?”, experiencing the cast’s post-show reactions.

  • Releases Thursday, October 24th at 7pm Pacific only on Beacon
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The Witch Wolf

A webcomic about love and magic.

by Dani Carr & Bree Williams

The Witch Wolf is a story dealing with adult characters and adult themes. As the story progresses, heavy topics will be experienced and discussed. This is a supernatural romance story that dips into the gothic setting and will delve into content regarding power, consent, and sex. We will strive to always provide content warnings about these heavier topics when they come into play. But rest assured, this is also a story with a happy ending, as well as a LOT of comedy, love, and beauty. It’s going to be a roller coaster ride, but we will do our best to keep everyone reading it safe the whole time.

In general, The Witch Wolf should be considered Rated R or M for Mature, depending on your preferred scale.

We hope you enjoy!

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Watch the episode live on Twitch and YouTube at 7pm PST. Restreams on Twitch at midnight and the next day at 9am PST

Runtime Break start
3h 51m 2h 5m

Episode 111: The Nein Hells

Bell's Hells had returned to Vasselheim, having thwarted (it seems) the Unseelie reunion with the Vanguard. In doing so, eliminated one of the powerful associates of Ludinus Da'leth (the Sorrowlord Zathuda himself, the blood father to Fearne). With the information you have, you walked through the city, you gathered some supplies, and prepared yourselves for what is the looming return to the surface of Ruidus, where you and another troop are to secretly traverse once more towards the capital city of Kreviris; to delve beneath its surface into a hidden spot before infiltrating the core of the city to notify those back on Exandria that you are in position, so the assault can begin and distract the enemy forces and factions to best enable both of your teams to succeed at their goals.
After you gathered your things and said some goodbyes, ordered some alcohol, climbed into a dead titan's 'ass crack bar'. You met up with two familiar Zephran family members of Orym, who escorted you to Lake Umamu on the far western side of Issylra, where you had uncovered that secret underwater portal, the backdoor entrance to Ruidus and its hidden tunnel. Unknown to most but just a few.
As you arrived in the familiar abandoned fishing village (now partially taken over by the Zephran forces in preparation for your arrival) you set up within the nearby inn, where you had stayed before, talked amongst yourselves until your companion team arrived. One you've met a couple members of, but have been told they're referred to as The Mighty Nein, a very chaotic introduction of both sides coming to meet together was left on a final question from Laudna,

"Why are there only seven of you?"


Previous Episode: "In the Shadow of War"

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Please note that these broadcasts are only scheduled for the times listed below.

The Re-Slayer’s Take, Season 2

Follow the escapades of the second-coolest monster hunters this side of Exandria: The Re-Slayer’s Take! After six misfit mercenaries are rejected from the elite monster hunting group, The Slayer’s Take, they band together, battling supernatural creatures across the rugged continent of Issylra.

  • Episode 5 releases Monday, October 14th on your favorite podcast streaming service at 5am Pacific
  • Episode 7 releases Monday, October 14th on Beacon at 5am Pacific

Tales From The Stinky Dragon

Campaign 3: Kanon

A team of trained soldiers is caught in the middle of a war between distant deities and under-dwelling devils. As they turn the tide of this celestial crusade, a voice beckons them from the beyond—destiny or doom?

  • Episode 2 releases Monday, October 14th on Beacon and the Tales From The Stinky Dragon Patreon at 12am PACIFIC.
  • Episode 2 releases Wednesday, October 16th on your favorite podcast streaming platform and the Tales From The Stinky Dragon YouTube at 12am Pacific.

Critical Role Abridged

All the twists and turns of an episode of Critical Role in half the time! In Critical Role Abridged, the rich tapestry of a Critical Role campaign is lovingly distilled to its most pivotal, hilarious, and poignant moments in about 60-90 minutes per episode.

  • Campaign 3, Episode 26 releases Tuesday, October 15th at 10am Pacific on YouTube
  • Campaign 3, Episode 26 Podcast out Tuesday, October 15th on your favorite podcast streaming service at 5am Pacific
  • Campaign 3, Episode 48 releases Tuesday, October 15th at 10am Pacific on Beacon

The Legend of Vox Machina, Season 3 Roundtable (Episodes 1-6)

Join some of our cast and crew for a roundtable as they discuss all the intricate, behind-the-scenes details of The Legend of Vox Machina, Season 3 Episodes 1-6.

  • Airs Tuesday, October 15th at 7pm Pacific on Twitch and YouTube
  • VOD out Tuesday, October 15th at 7pm Pacific on Beacon
  • VOD out Thursday, October 17th at 12pm Pacific on YouTube

UNEND, Season 1

Several decades after the events of MIDST and Moonward, a supernatural ship and a remarkable crew set forth on an expedition to explore the highest heights, deepest depths, and furthest reaches of the known cosmos. But their journey is fraught with peril as they discover truths and realities far stranger than any of them could ever have imagined.

  • Episode 2 releases Wednesday, October 16th on the Midst Podcast YouTube at 10am Pacific and your favorite podcast streaming service at 5am Pacific
  • Episode 4 releases Wednesday, October 16th on Beacon, Midst.co, Podcast Subscribers at 5am Pacific

Narrative Telephone

Much like the game of telephone we all played in elementary school, Narrative Telephone involves a group of friends telling and re-telling a short story from one person to the next; with only their memory to help them recount what they heard. As the story inevitably changes and distorts it becomes more and more outlandish and hilarious. They then gather to watch the results and react, comment, commiserate, and joke about the chaos that ensues.

  • Episode 1 releases Wednesday, October 16th on Beacon at 12pm Pacific
  • Episode 1 releases Wednesday, October 30th on YouTube at 12pm Pacific

Critical Role: Campaign 3, Episode 111

Bells Hells continue on their adventure…

  • Airs Thursday, October 17th at 7pm Pacific on Twitch and YouTube
  • VOD and Podcast out Thursday, October 17th at 7pm Pacific on Beacon
  • Rebroadcasts Friday, October 18th at 12am Pacific and 9am Pacific on Twitch
  • VOD out Monday, October 21st at 12pm Pacific on YouTube
  • Podcast out October 24th on your favorite podcast streaming service at 5am Pacific

Critical Cooldown: Campaign 3, Episode 111

Get a backstage pass to Campaign 3, Episode 111! You’ll be right there at the table immediately after Matt says “Is it Thursday yet?”, experiencing the cast’s post-show reactions.

  • Releases Thursday, October 17th at 7pm Pacific only on Beacon
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