TPWitchcraft

joined 2 years ago
[–] [email protected] 3 points 3 months ago

Some of his works are created by deliberately (and sometimes targeted) breaking of hardware; this technique is called "circuit bending" :)

 

TPW proudly presents the Digital Museum!

The Works of Crash-Stop: Playing with Hydra

Featuring 5 "Rooms" showing works of Crash-Stop, a Glitch-Artist from Ireland. His works are great: Amalgams of various styles and ideas, postmodern, political, but always somewhat ambivalent. Saying more would be saying to much, check it out yourself!

Enter here: https://thunderperfectwitchcraft.org/DigitalMuseum/

The whole thing is fully in the spirit of OpenCulture. Crash-Stop is using free licenses, and the sites HTML is public domain.

The Digital Museum is an attempt to make good on one of the original promises of the Internet: To create digital spaces open to everyone, where culture and art can thrive unaffiliated by commercial interests and governmental control.

[–] [email protected] 1 points 10 months ago* (last edited 10 months ago)

I tend to disagree heavily. I would think of it as rather gamey (most games I played over the last year were much more narrative-oriented; this is a quintessential game!). Is there a thing you don't like? You'll look good when playing it, and you might even feel cool!

[–] [email protected] 2 points 1 year ago (1 children)

Implemented it for Acid Flight. https://thunderperfectwitchcraft.itch.io/acid-flight worked like a charm. Can't test the online support, but the offline variant didn't cause no trouble and saved my stuff correctly.

[–] [email protected] 3 points 1 year ago

Didn't use Wine much lately, but when I do i use usually 2 prefixes; one for 32, one for 64 bit. Winetricks is often helpful; so is the appdb on WineHQ.

Have fun!

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (2 children)

Hi Dulsi. Well done - might try to implement it in one of our games, just checked your code snippets. See you @ the other board.

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)
  • Hyper Rogue: Roguelike set in a non-euclidian world. It redefines what a fantastic world might look like, and has a very unique atmosphere.
  • FTL: Deep space exploration ahoy. If you enjoy space operas, FTL is the thing to play.
  • Atomic Tanks: Oldschool artillery game. Great fun to play with friends.
  • Warsow: The quintessential FPS. Damn good.
  • Battle for Wesnoth, SuperTuxKart, Hedgewars are probably known. I love these.

I'm programming our games primarily for Linux OSs. I'm very fond of them.

[–] [email protected] 2 points 1 year ago (1 children)

Its a Private Company which is not focused to gain Profit because Investors push to.

MARS is also a private company and has a section for child and slave labor on the Wikipedia.

https://en.wikipedia.org/wiki/Mars,_Incorporated#Child_labor_and_slave_labor

ZF is a private company and produces weapons.

As I already said, Valve has a history of unethical and predatory business tactics. Do you suppose they do these for fun? (and would this improve things in your opinion?)

Private companies are market participants and have to act in their interest, or go eventually down. Valve wants to make revenue with their investments. The Linux community is at best a vehicle, and at worst a target to them.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

I’ve used proton more often than not with games purchased through GoG. Their contributions to wine and the layer on top is excellent. Sam Latinga is a Valve employee and creator of libSDL, which is also another significant and foundational contribution to FOSS.

Wine and SDL were around before Valve was involved. It is unclear if and how good they can prevail if Valve decides that they aren't interested anymore. Structures that are lost might be hard to regenerate.

And as for Linux gaming, it wouldn’t be where it is without Valve.

Half on the way to a glorified console for most of its users? The Linux gaming scene is now a reduced mirror of the gaming scene for Windows and the consoles; imo it was to be more interesting before. There was a higher and more vocal interest in smaller and more experimental productions. Nowadays it is the same as everywhere else.

A company can do a lot of good without having to be exclusively good.

Companies do profit, not good. The Linux Gaming scene was once quite sensitive to privacy, self control, and independence. Lemmy is a dedicated left site. But some of the folks here are cheerleading to a monopolist corp like there is no tomorrow. I'm from Germany - if I hear people worrying about what will happen when the benevolent dictator dies (see above in this thread) I get the creeps.

[–] [email protected] -5 points 1 year ago* (last edited 1 year ago) (7 children)

Valve is a capitalist company, aiming for profit.

They were heavily involved into establishing DRM in the video gaming world.

They were among the first to establish "FreeToPlay", Lootboxes and whaling, a predatory business tactic.

They accepted right wing extremist games in the past.

They have a kind of monopolist web store for PC games.

They are known to use the embrace and suffocate tactic against community projects in the past (DotA, once a community driven project is now a trademark of Valve).

The linux gaming scene is flourishing, but this comes at the price of dependency. And not all this dependencies can be resolved at the will of the community; many of the users that came over in the last time are probably unable to start a binary without help.

[–] [email protected] -4 points 1 year ago (10 children)

Valve is a wonderful contributor to Linux. Look what a beautiful wooden horse they have gifted to us!

[–] [email protected] 2 points 1 year ago (1 children)

Take this with a grain of salt - I'm no academic musician: By the time Nevermind was done, there were afaik easier techniques for the composition of popsongs available. Also, using the "contrapoint"-principe would probably have resulted in either quite outworn or very unusual compositions - the counterpoint was used to evade dissonance, but in the 90s dissonances were common in rock music. An example for a modern musician who vocally used the contrapoint technique in a modern way was "Moondog": https://www.youtube.com/watch?v=I7TPYWD8LUY https://www.youtube.com/watch?v=RW8SBwGNcF8

[–] [email protected] 8 points 1 year ago

You should change your Distribution. Arch is a rolling release distribution with a strong focus on customization. If you use binaries shipped by another source, problems like those you described are quite likely to happen. Going to a distribution that isn't that cutting edge (but still cutting edge enough to deliver working drivers/libs) would reduce the risk for such things.

 

The post count for some threads seems to be off, and there seems to be a problem with notifications for other instances.

Is the latter is a result of the recent increase of traffic on Lemmy.ml or a problem of the other instance?

 

Crashes instantly after startup :/. Safe-Mode doesn't help.

I suspect it could have something to do with MESA; my gfx card is a bit oldish and had some trouble with newer applications. But SuperTuxKart and most games still do run, so this assumption is a bit shallow to go out and start to kick around my gfx-drivers.

Do you guys have any idea how to fix it? Using Chromium feels bad ;/. Setting up SeaMonkey right now, it works - at least for now.

1
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

For around a half year, I try to locate games that don’t fit within the “market” and - if I find them to be good - review them on my Blog.

I came to believe that there are many interesting works that struggle from a lack of attention. It is my believe that it would be worth to attempt to unite the different non commercial gaming communities and the various “lone wolfs” into a (at least loosely) connected, defined scene to allow mutual feedback, help, and allow us to detect each other among the zero-effort-projects and commercial players.

My idea is to establish the term Underground Game for such non-commercial games; the corresponding scene should be close to the free software/open source movement, and - so my idea - be open towards leftist politics but shut out right wing bigots for various reasons.

Here you’ll find a manifesto I created, if you want to dive in further (no ads, no tracking, no placed content - the blog is strictly uncommercial, so i hope this is okay - putting the whole wall of text here wouldn’t be practical): https://thunderperfectwitchcraft.org/arcane_cache/2023/06/08/underground-games/

Right now, I’m druming in various smaller game dev communities and on mastodon. Would you have interest in partaking in such a community? What would be the right medium for a common channel in your opinion?

A identical topic was created for /gaming/. A few extra words here: Linux Gaming was changed a lot by Valves involvement. Many seem to be positive about this. But you should consider that a certain dependence comes with Valves heavy activity in the Linux Gaming-Landscape - this could backfire one day.

 

For around a half year, I try to locate games that don't fit within the "market" and - if I find them to be good - review them on my Blog.

I came to believe that there are many interesting works that struggle from a lack of attention. It is my believe that it would be worth to attempt to unite the different non commercial gaming communities and the various "lone wolfs" into a (at least loosely) connected, defined scene to allow mutual feedback, help, and allow us to detect each other among the zero-effort-projects and commercial players.

My idea is to establish the term Underground Game for such non-commercial games; the corresponding scene should be close to the free software/open source movement, and - so my idea - be open towards leftist politics but shut out right wing bigots for various reasons.

Here you'll find a manifesto I created, if you want to dive in further (no ads, no tracking, no placed content - the blog is strictly uncommercial, so i hope this is okay - putting the whole wall of text here wouldn't be practical): https://thunderperfectwitchcraft.org/arcane_cache/2023/06/08/underground-games/

Right now, I'm druming in various smaller game dev communities and on mastodon. Would you have interest in partaking in such a community? What would be the right medium for a common channel in your opinion?

Greetings Valentin

 

Today we put our first game, "Meditation 5" under a GPL. With this, all our games are "liberated"; the source codes are all available and put under GPL3; for "Acid Flight" and "Meditation 5" this also goes for the assets except of the fonts (that we don't own).

Our games: The Vaults of Minos is a roguelite precision platformer with very fluid controls and an refined level generation. Assets are non-free, but you might download the demo and place the binary you can build from the source there; the resulting game will have all features available.

http://thunderperfectwitchcraft.org/VaultsOfMinos/index.html

Acid Flight is a version of "Icy Towers" put on steroids. You might experience a texture glitch when starting it, in this case just restart the game (might require a few attempts).

http://thunderperfectwitchcraft.org/AcidFlight/

Meditation 5 is an minimal, abstract light gun game designed around taoist philosophy that should be played with a controller.

http://thunderperfectwitchcraft.org/Med5/index.html

Check them out!

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