Seryph

joined 1 year ago
[–] [email protected] 3 points 9 months ago* (last edited 9 months ago)

It’s not just a show thing unfortunately, it’s faithfully replicating the manga here.

Yeah, I had read the manga about two and a half years ago and while I initially really enjoyed it for the cozy travel and the bittersweet start, I gradually lost interest when it became clear that the story was starting to focus more on its mediocre conflicts rather than the travel.

(spoiler)I specifically dropped it a bit after the maze arc, when they were introducing the new demon villain who had been mind-enslaved to serve a kingdom but still found a way to kill that kingdom.
I was following it as it came out at the time so that probably didn't help either, since waiting a week for a chapter that was about a conflict I didn't care for and clearly wouldn't be resolved for another few weeks made me lose interest. Especially when I was also reading my current favourite manga for the first time around then. And that manga, Witch Hat Atelier, manages to balance amazing vibes while also having compelling "conflict" writing that I enjoyed a lot more.

I'm very glad that the anime has been doing so well though, while I dropped it I still vastly prefer it to the isekai fantasy that was so common for the past decade.

[–] [email protected] 1 points 10 months ago (1 children)

A lot of people here have already suggested Ogre Battle and Ogre Battle 64, but I'd also recommend Tactics Ogre. It's in the same series but is an SRPG instead of the... Whatever you'd describe Ogre Battle as. The story is quite good and the game has 3 pretty fleshed out routes. There's also 3 versions of it, the newer two (PSP and current consoles) have a better translation but from memory the original is passable. I'm sure there's a patch if you find it bad, though I would have to check.

Beyond that, Xenogears was already mentioned and is great. I'm quite partial to the Mana games and Terranigma. Moon is also really interesting, being a sort of parody RPG that heavily influenced Toby Fox when making Undertale.

[–] [email protected] 1 points 11 months ago

[removed]

reddit logo moment

[–] [email protected] 15 points 11 months ago

Is this just a massive self report?

Yes

hitler particles detector

[–] [email protected] 8 points 11 months ago

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[–] [email protected] 8 points 11 months ago

The idea is that it's meant to be moving in all directions unrestricted. The Order symbol is just a single arrow to add to this idea.

But yeah it is quite a clean design, especially compared to other anarchist symbols like the common depictions of the A, but you can make less clean versions of it quite easily.

[–] [email protected] 10 points 11 months ago (1 children)

His books are pretty decent. They're pulp fantasy but in a more interesting way compared to other pulp fantasy. Chaos is still often depicted as a villainous force in them but it's less cut and dry compared to his derivatives. Particularly since Order is also included as the opposite and isn't presented as being (that much) better.

There's also a lot of them, I'd recommend reading a synopsis of each main story he wrote then picking the one that interests you the most to start with. They're all mostly self contained but he also popularised the use of multiverses in fiction to do some crossovers between the different series.

[–] [email protected] 31 points 11 months ago* (last edited 11 months ago) (8 children)

Yes, but that's because GW took the symbol from Michael Moorcock's writings where it is also the symbol for Chaos as a cosmological force but in a less inherently evil way.

The symbol has some history as an anarchist symbol predating GW's use of it in Warhammer. This is partly because Moorcock is an anarchist so lots of anarchists at the time read his fiction, but also simply because it's a cool looking symbol that represents chaos and thus fits the vibe.

[–] [email protected] 11 points 11 months ago (1 children)

Plenty of millenials mill (in mtg)

[–] [email protected] 12 points 11 months ago (1 children)

Hard agree, I find it extremely dull whenever fantasy races (or non-human player characters in general, as it often happens) are just normal people with some weird physical feature that beyond its mechanical effects almost never comes up in game past the surface level.

Ultimately even in the case where they are just humans plus some feature that feature should heavily change how they relate to the world in some way, and not just in the regular dwarf/elf/hobbit stereotypes way. An elf should have an extremely different relationship to the passage of time and the seasons. That, in turn, should give them different feelings on life and death, relationships, morals, teaching, art, etc... But so often they're reduced to a caricature that might pay lip service to one or two of these changes but is otherwise just a normal arrogant person.

I can understand the appeal in having normal people with fantasy features of course. They're easier to roleplay and relate to. This makes them good for lighthearted campaigns which often need both to be fun. But I feel like in serious stories you'd be better off just dropping the fantasy races entirely if you aren't doing much with them. Human-centric fantasy can be really fun in its own right.

I admittedly also don't like having outright evil races, but I think there's better solutions that don't require making them normal people. Culture is an obvious one, and seemingly the one that D&D has mostly adopted now for Drow and the like. Giving them weird moral systems based on things that they would view as the highest good but we wouldn't is another good option.

[–] [email protected] 4 points 11 months ago

I loved the first and was really excited for this one but unfortunately my PC can't run it. It's definitely one of the first games I'll play when I eventually replace it.

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